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<blockquote data-quote="Hereticus" data-source="post: 6416548" data-attributes="member: 83093"><p>For what it's worth... when I created the planar cosmology for the game I DM, and I've used a similar system since AD&D, I wanted the the following factors to come into play:</p><p></p><p>- Resembles what is in the book.</p><p>- Includes a home plane for all creatures.</p><p>- Simple for the DM to use and explain.</p><p>- Easy for the players to grasp.</p><p>- Almost every plane can be adventured on.</p><p></p><p>Two infinite and separate multiverses exist; the astral (philosophical) and the ethereal (physical). Where the two overlap, primal planes form (such as our home plane). There could be millions of different ones. Every other plane was either a sub-plane or a realm attached to the two multiverses. It fir better with AD&D, and in no way comes close to matching any of the later editions. However it works for me and my players, it's simple, and everything is playable.</p></blockquote><p></p>
[QUOTE="Hereticus, post: 6416548, member: 83093"] For what it's worth... when I created the planar cosmology for the game I DM, and I've used a similar system since AD&D, I wanted the the following factors to come into play: - Resembles what is in the book. - Includes a home plane for all creatures. - Simple for the DM to use and explain. - Easy for the players to grasp. - Almost every plane can be adventured on. Two infinite and separate multiverses exist; the astral (philosophical) and the ethereal (physical). Where the two overlap, primal planes form (such as our home plane). There could be millions of different ones. Every other plane was either a sub-plane or a realm attached to the two multiverses. It fir better with AD&D, and in no way comes close to matching any of the later editions. However it works for me and my players, it's simple, and everything is playable. [/QUOTE]
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