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<blockquote data-quote="Elderbrain" data-source="post: 6420580"><p>- Sorry, KM, but you lost me here... I don't believe that the writers of PS considered choosing Evil equally worthy for a PC as choosing Good. Just because Evil is on equal terms game-mechanically (i.e. "Detect Good" to balance the existence of "Detect Evil" spells, etc.) and there is presumably no "higher power" to ensure the victory of Good over Evil, does not make them morally equivalent. Or to put it in other words, a final victory by Evil would not prove that Evil was "better" or "more true" than Good, just that Evil happened to be stronger or had a better strategy. The Fiends might think so, but so what? Also, I NEVER interpreted the "belief is power" idea in PS to mean that you could change an Evil action to count as Good, or visa-versa. Yes, you can change SOME things by the power of belief in PS, but I doubt the writers intended absolutely EVERYTHING to be up for grabs, including foundational concepts such as the difference between Good and Evil. There are no examples of such a change in the published material. It is possible to turn an Evil creature like a Devil Good, or a Good creature like an Archon Evil, but the creature's behavior is ALWAYS shown to match its new alignment; never does a creature turn "Good" while still behaving in a manner consistent with Evil. That is, the creatures change, but Good and Evil DO NOT! I don't mean to harp, and you can of course play the game however you like, but every Planescape adventure I've seen has the PCs on the side of Good or at least opposing Evil, not helping it or treating it as equal to Good. Rant ended.</p></blockquote><p></p>
[QUOTE="Elderbrain, post: 6420580"] - Sorry, KM, but you lost me here... I don't believe that the writers of PS considered choosing Evil equally worthy for a PC as choosing Good. Just because Evil is on equal terms game-mechanically (i.e. "Detect Good" to balance the existence of "Detect Evil" spells, etc.) and there is presumably no "higher power" to ensure the victory of Good over Evil, does not make them morally equivalent. Or to put it in other words, a final victory by Evil would not prove that Evil was "better" or "more true" than Good, just that Evil happened to be stronger or had a better strategy. The Fiends might think so, but so what? Also, I NEVER interpreted the "belief is power" idea in PS to mean that you could change an Evil action to count as Good, or visa-versa. Yes, you can change SOME things by the power of belief in PS, but I doubt the writers intended absolutely EVERYTHING to be up for grabs, including foundational concepts such as the difference between Good and Evil. There are no examples of such a change in the published material. It is possible to turn an Evil creature like a Devil Good, or a Good creature like an Archon Evil, but the creature's behavior is ALWAYS shown to match its new alignment; never does a creature turn "Good" while still behaving in a manner consistent with Evil. That is, the creatures change, but Good and Evil DO NOT! I don't mean to harp, and you can of course play the game however you like, but every Planescape adventure I've seen has the PCs on the side of Good or at least opposing Evil, not helping it or treating it as equal to Good. Rant ended. [/QUOTE]
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