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<blockquote data-quote="I'm A Banana" data-source="post: 6420698" data-attributes="member: 2067"><p>The way I look at it: look at the Doomguard, who believe that everything should be destroyed, or the Fated, who believe that might makes right. If you were a goblin or a death priest with these beliefs in a normal D&D world, you would be Evil and that's the end of it. Much like it calls into question the virtues of Good, though, PS calls into question the sins of the Evil. It's not a problem that a PC signs up with the Doomguard and seeks the destruction of all things. The setting encourages PC's to consider not treating everyone who makes zombies, forex, as villains. A Doomguard member may very well be Evil, and almost cerainly shares beliefs with Evil characters, but this doesn't mean they won't be a victorious hero that the playes want to help succeed and whose belief will prove to be true.</p><p></p><p></p><p>On a high level, this is just a issue with labels. Good and Evil don't change in the setting because, coming from D&D, they're useful shorthand for particular actions. They also don't change because, as simple labels, they have little meaning without the actions they refer to (it doesn't matter what you call th guy who kicks puppies and burns the elderly for fun, he's clearly someone to mostly avoid because of those actions, whether he pops as Good, Evil, or Fhlarginblargin-Neutral).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6420698, member: 2067"] The way I look at it: look at the Doomguard, who believe that everything should be destroyed, or the Fated, who believe that might makes right. If you were a goblin or a death priest with these beliefs in a normal D&D world, you would be Evil and that's the end of it. Much like it calls into question the virtues of Good, though, PS calls into question the sins of the Evil. It's not a problem that a PC signs up with the Doomguard and seeks the destruction of all things. The setting encourages PC's to consider not treating everyone who makes zombies, forex, as villains. A Doomguard member may very well be Evil, and almost cerainly shares beliefs with Evil characters, but this doesn't mean they won't be a victorious hero that the playes want to help succeed and whose belief will prove to be true. On a high level, this is just a issue with labels. Good and Evil don't change in the setting because, coming from D&D, they're useful shorthand for particular actions. They also don't change because, as simple labels, they have little meaning without the actions they refer to (it doesn't matter what you call th guy who kicks puppies and burns the elderly for fun, he's clearly someone to mostly avoid because of those actions, whether he pops as Good, Evil, or Fhlarginblargin-Neutral). [/QUOTE]
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