waterdhavian
First Post
I just got a brilliant idea for an adventure set in Eberron. The Mummy. I was watching the movie The Mummy with Brendan Frasier and thought it would be a perfect adventure in the Eberron Setting. With all the unknown or secret societies and the investigations of old ruins and relics, as well as the technology for aircraft and fast ships and lightning rail.
Has anyone had a similar idea? Or perhaps have some insight on to how this could be put together. I had an idea that the adventurers be hired to go to the city of the dead. Perhaps in xendrik, though I really want the players to go through desert. From there they uncover the Mummy and start the curses and plagues and all that. I think that a lost temple to the Blood Of Vol would be good for where the mummy is buried or maybe a lost religion and people.
I know I had this idea floating around in my head for awhile and thought of implementing the idea in Forgotten Realms or even do a Modern or 1920's version with spycraft 2.0 rules or D20 modern, or perhaps Call of Cthulhu?
Any feedback or thoughts would be really helpful. Thanks
Has anyone had a similar idea? Or perhaps have some insight on to how this could be put together. I had an idea that the adventurers be hired to go to the city of the dead. Perhaps in xendrik, though I really want the players to go through desert. From there they uncover the Mummy and start the curses and plagues and all that. I think that a lost temple to the Blood Of Vol would be good for where the mummy is buried or maybe a lost religion and people.
I know I had this idea floating around in my head for awhile and thought of implementing the idea in Forgotten Realms or even do a Modern or 1920's version with spycraft 2.0 rules or D20 modern, or perhaps Call of Cthulhu?
Any feedback or thoughts would be really helpful. Thanks