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The Mysterious Mage vs. Pew Pew
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<blockquote data-quote="Hussar" data-source="post: 5731074" data-attributes="member: 22779"><p>Why?</p><p></p><p>I'm not trying to be obtuse here, but, you've got a group of six-eight PC's. Why on earth is your wizard ever getting into melee? Did everyone just part like the Red Sea and let the monsters go bash on the wizard?</p><p></p><p></p><p></p><p>Something to remember though, one of the two biggest changes from AD&D to 3e is the incredible increase in monster power. (the other change was presumed party size) In A&D, darts actually were pretty dangerous. You could do 4-5 points of damage per round with darts, by and large. Three attacks per round meant you were hitting at least once and twice wasn't out of line.</p><p></p><p>When monsters only had less than 20 hp and big monsters had about 40, doing 5 points of damage in a round was significant. You could pretty easily kill any 1HD or less creature and a lot of what you would face up to about 4th or 5th level might actually only have 1 HD or so. For a significant portion of the campaign, you actually were effective in combat. Not as effective as the fighter, sure, but, not useless.</p><p></p><p>By the time you hit 5th level, sure those darts aren't really doing that much, but now you have spells to cover most situations and probably a magic wand or two to let you deal with the rest. 100 charges in a wand meant you could blast away all day long and your wand really wasn't going to run out anytime soon.</p><p></p><p>Fast forward to 3e. Now, your 1HD creatures average 5 HP and you only get one attack per round for d3 points of damage. You aren't even killing kobolds in a given round, whereas in 1e or 2e it was possibly you were dropping three. </p><p></p><p>Something had to change. If you drop the wizards in combat abilties you have to bump them up somewhere, and that was in spells per day. But, that's where the problem comes because while they bumped the spells per day, and made the spells less subject to interpretation, they left in all the really game breaking spells. No one memorized Glitterdust in 2e when the choice was Glitterdust or Invisibility. Invis was just too good. But, in 3e, where I have so many more slots available, and scrolls as well, then there's no problem taking both.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5731074, member: 22779"] Why? I'm not trying to be obtuse here, but, you've got a group of six-eight PC's. Why on earth is your wizard ever getting into melee? Did everyone just part like the Red Sea and let the monsters go bash on the wizard? Something to remember though, one of the two biggest changes from AD&D to 3e is the incredible increase in monster power. (the other change was presumed party size) In A&D, darts actually were pretty dangerous. You could do 4-5 points of damage per round with darts, by and large. Three attacks per round meant you were hitting at least once and twice wasn't out of line. When monsters only had less than 20 hp and big monsters had about 40, doing 5 points of damage in a round was significant. You could pretty easily kill any 1HD or less creature and a lot of what you would face up to about 4th or 5th level might actually only have 1 HD or so. For a significant portion of the campaign, you actually were effective in combat. Not as effective as the fighter, sure, but, not useless. By the time you hit 5th level, sure those darts aren't really doing that much, but now you have spells to cover most situations and probably a magic wand or two to let you deal with the rest. 100 charges in a wand meant you could blast away all day long and your wand really wasn't going to run out anytime soon. Fast forward to 3e. Now, your 1HD creatures average 5 HP and you only get one attack per round for d3 points of damage. You aren't even killing kobolds in a given round, whereas in 1e or 2e it was possibly you were dropping three. Something had to change. If you drop the wizards in combat abilties you have to bump them up somewhere, and that was in spells per day. But, that's where the problem comes because while they bumped the spells per day, and made the spells less subject to interpretation, they left in all the really game breaking spells. No one memorized Glitterdust in 2e when the choice was Glitterdust or Invisibility. Invis was just too good. But, in 3e, where I have so many more slots available, and scrolls as well, then there's no problem taking both. [/QUOTE]
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