The Mystery of Chanson Manor - Help Us Test

nickgca

First Post
The Mystery of Chanson Manor is a rules-lite RPG that myself and a friend designed. It takes place in a Scooby Doo-esque universe with haunted mansions and the like. We're looking for testers and would love for you to give us some feedback!
Rulebook: https://docs.google.com/document/d/1j_GnZYACgzhhZ4YFd0EicVf-V3LGn6tWvQH1Hd210Ic/edit?usp=sharing
Class Reference/Character Sheets: https://drive.google.com/folderview?id=0B8G5b9ySdK_DTTRFRm5teXBONk0&usp=sharing

If you have questions, you can drop me a message here, or an email at nickgca1@gmail.com. We look forward to receiving your feedback and hearing about your campaigns
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neat! Fun concept. Looked at the write up. Could use more info, including playtest scenarios.

Bookworm has the older class name "bookie" in the first info block.
Honcho has only one skill, iirc. Also, interrupting or cancelling someone else's move will be abused by players. I can see it being seen as a "richard" move in the wrong group dynamic: someone who likes undermining people or dominating them decides to do this to make someone feel unimportant, second guess them, etc. I may be misreading it in my quick skim.
Do you need dual-wielding if it's a Scooby-Doo game?
Chemist... a bit like PF's Alchemist?
No Cheerleader? No Zeppo? No Slayer?
No Comedy Animal Sidekick? The Ghostbusters show had a gorilla, Scooby was a dog, and the Real Ghostbusters had slimer. That's what I though Beast was, at first.
Are the players supposed to be ghost hunters, modern day; high school students or mercenaries?
 

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