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General Tabletop Discussion
*Pathfinder & Starfinder
The mystery of SHADOW WASP STRIKE, Ranger3 Encounter Power
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<blockquote data-quote="bardolph" data-source="post: 4357937" data-attributes="member: 2304"><p>Actually, when taking a good look at this power, it really isn't that bad. The 2-handed Ranger is a pretty viable build.</p><p></p><p>Let's assume +4 STR, Two-Blade Style, Hunter's Quarry and compare maul vs twin warhammers:</p><p></p><p><strong>At-Will</strong></p><p></p><p>Maul - Hit and Run: 2d6 + 1d6 (Hunter's Quarry) + 4 = 14.5 average</p><p>Twin Hammer - Twin Strike: 2d10 + 1d6 (Hunter's Quarry) = 12.5 average</p><p></p><p>In that At-Will category, the maul is 2 points ahead of twin hammers, and gets better mobility in the bargain. Also note that the maul does better damage with a basic attack, and so gains the edge in Opportunity Attack situations.</p><p></p><p><strong>Level 1 Encounter</strong></p><p></p><p>Maul - Evasive Strike: 4d6 + 1d6 + 4 = 21.5 average</p><p>Twin Hammer - Two Fanged Strike: 2d10 + 1d6 + 8 = 22.5 average.</p><p></p><p>Now wait, you say. What about the cookies? Evasive Strike gives a free shift, while Two-Fanged strike gives a damage bonus for hitting twice. Both are nice, and both are keyed off of Wisdom, so for simplicity's sake, let's count them as equal.</p><p></p><p><strong>Level 1 Daily</strong></p><p></p><p>Maul - Hunter's Bear Trap: 4d6 + 1d6 + slowed + 5 ongoing (save ends), miss: 1/2 + slowed (1 turn). If we count average 9 damage from ongoing, this comes out to 30.5, on average.</p><p></p><p>Twin Hammer - Jaws of the Wolf: 4d10 + 1d6 + 8 = 33.5 average, but without the slow effect.</p><p></p><p><strong>Level 3 Encounter</strong></p><p></p><p>Maul - Shadow Wasp Strike: 4d6 + 1d6 + 4 = 21.5 average.</p><p>Twin Hammer - Thundertusk Boar Strike: 2d10 + 1d6 + 8 = 22.5 average + push.</p><p></p><p>===========</p><p>Looking at the numbers, you can see that twin hammers edges out the maul in Encounter/Daily powers, but that the maul comes out ahead in At-Will.</p><p></p><p>This means that the twin-blade style can get some nice spike damage, but when it comes to long-term sustainable damage, the "big blade" ranger actually out-damages the "twin blade" ranger. So be careful houseruling powers like Shadow Wasp Strike, and take a look at the big picture. Even though Shadow Wasp Strike may look "gimpy," when placed into context, it can be a great part of a "big-blade" ranger's arsenal.</p><p></p><p>EDIT: to fully round out the "big-blade" ranger, I would arm him with twin javelins, to gain access to "two-weapon" STR-based powers at range. The twin javelins would cover the big-blade ranger's hole at level 5, by opening up <em>Frenzied Skirmish.</em></p></blockquote><p></p>
[QUOTE="bardolph, post: 4357937, member: 2304"] Actually, when taking a good look at this power, it really isn't that bad. The 2-handed Ranger is a pretty viable build. Let's assume +4 STR, Two-Blade Style, Hunter's Quarry and compare maul vs twin warhammers: [b]At-Will[/b] Maul - Hit and Run: 2d6 + 1d6 (Hunter's Quarry) + 4 = 14.5 average Twin Hammer - Twin Strike: 2d10 + 1d6 (Hunter's Quarry) = 12.5 average In that At-Will category, the maul is 2 points ahead of twin hammers, and gets better mobility in the bargain. Also note that the maul does better damage with a basic attack, and so gains the edge in Opportunity Attack situations. [b]Level 1 Encounter[/b] Maul - Evasive Strike: 4d6 + 1d6 + 4 = 21.5 average Twin Hammer - Two Fanged Strike: 2d10 + 1d6 + 8 = 22.5 average. Now wait, you say. What about the cookies? Evasive Strike gives a free shift, while Two-Fanged strike gives a damage bonus for hitting twice. Both are nice, and both are keyed off of Wisdom, so for simplicity's sake, let's count them as equal. [b]Level 1 Daily[/b] Maul - Hunter's Bear Trap: 4d6 + 1d6 + slowed + 5 ongoing (save ends), miss: 1/2 + slowed (1 turn). If we count average 9 damage from ongoing, this comes out to 30.5, on average. Twin Hammer - Jaws of the Wolf: 4d10 + 1d6 + 8 = 33.5 average, but without the slow effect. [b]Level 3 Encounter[/b] Maul - Shadow Wasp Strike: 4d6 + 1d6 + 4 = 21.5 average. Twin Hammer - Thundertusk Boar Strike: 2d10 + 1d6 + 8 = 22.5 average + push. =========== Looking at the numbers, you can see that twin hammers edges out the maul in Encounter/Daily powers, but that the maul comes out ahead in At-Will. This means that the twin-blade style can get some nice spike damage, but when it comes to long-term sustainable damage, the "big blade" ranger actually out-damages the "twin blade" ranger. So be careful houseruling powers like Shadow Wasp Strike, and take a look at the big picture. Even though Shadow Wasp Strike may look "gimpy," when placed into context, it can be a great part of a "big-blade" ranger's arsenal. EDIT: to fully round out the "big-blade" ranger, I would arm him with twin javelins, to gain access to "two-weapon" STR-based powers at range. The twin javelins would cover the big-blade ranger's hole at level 5, by opening up [i]Frenzied Skirmish.[/i] [/QUOTE]
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