Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Mystery of The katana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5348284" data-attributes="member: 58197"><p>Indeed. There were a heap of different types of spear, from the light javelins of the Roman legions to the massive <em>sarissae</em> of the Macedonian phalanges to the lance of a medieval knight, and each one could be used in various ways.</p><p></p><p>I'm not sure D&D needs to have better spear mechanics, though. The spear really shines when you're fighting in formation, with a hundred other guys next to you; because spears don't need much horizontal space to use, you can pack a lot of spearmen close together and create a very formidable front. But when was the last time your D&D fighter went into battle with a hundred allies?</p><p></p><p>Generally speaking, D&D characters are fighting in a much more chaotic, small-scale environment. It's rare that a party has more than two or three front-line fighters, and they're seldom in a position to lock shields and hold the line together. You're facing a wide variety of enemies, everything from tiny goblins to lumbering twelve-foot-tall giants to airborne enemies like wyverns, and you're fighting in an equally wide variety of environments.</p><p></p><p>What all of this means is that a D&D fighter will be using much looser, more duel-like combat techniques. You'll need a versatile weapon, suited to a variety of maneuvers, and balanced for a quick change in direction. You'll want the ability to deal wide sweeping strokes to keep numerous small foes at bay, and deep stabbing blows to pierce the vitals of big foes. At the same time, you'll usually have more room to move around and swing your weapon than if you were a spearman in phalanx.</p><p></p><p>What's the logical weapon for a guy in that situation? Well... a sword is a pretty darn good choice. Historically, the sword was your go-to weapon for when the battle lines had broken down and the fight had devolved into a chaotic melee. Not that a spear would be useless, but the prevalence of the sword is not unreasonable given the situations D&D fighters often find themselves in.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5348284, member: 58197"] Indeed. There were a heap of different types of spear, from the light javelins of the Roman legions to the massive [i]sarissae[/i] of the Macedonian phalanges to the lance of a medieval knight, and each one could be used in various ways. I'm not sure D&D needs to have better spear mechanics, though. The spear really shines when you're fighting in formation, with a hundred other guys next to you; because spears don't need much horizontal space to use, you can pack a lot of spearmen close together and create a very formidable front. But when was the last time your D&D fighter went into battle with a hundred allies? Generally speaking, D&D characters are fighting in a much more chaotic, small-scale environment. It's rare that a party has more than two or three front-line fighters, and they're seldom in a position to lock shields and hold the line together. You're facing a wide variety of enemies, everything from tiny goblins to lumbering twelve-foot-tall giants to airborne enemies like wyverns, and you're fighting in an equally wide variety of environments. What all of this means is that a D&D fighter will be using much looser, more duel-like combat techniques. You'll need a versatile weapon, suited to a variety of maneuvers, and balanced for a quick change in direction. You'll want the ability to deal wide sweeping strokes to keep numerous small foes at bay, and deep stabbing blows to pierce the vitals of big foes. At the same time, you'll usually have more room to move around and swing your weapon than if you were a spearman in phalanx. What's the logical weapon for a guy in that situation? Well... a sword is a pretty darn good choice. Historically, the sword was your go-to weapon for when the battle lines had broken down and the fight had devolved into a chaotic melee. Not that a spear would be useless, but the prevalence of the sword is not unreasonable given the situations D&D fighters often find themselves in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Mystery of The katana
Top