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The Mystery of The katana
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<blockquote data-quote="Hussar" data-source="post: 5349094" data-attributes="member: 22779"><p>That's only if you think that the only effective use of the spear is stabbing. The entire spear is very effective as a weapon - tripping, blocking, and just clubbing someone upside the head. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But, totally agree with the point Silverblade's point that axes and possibly picks make very, very versatile weapons, particularly for the style of fighting that characters would be engaged in.</p><p></p><p></p><p></p><p>The problem with setting weapons is it's so situational. How often are the PC's actually charged by opponents? And, if you win initiative, do you really want to give up possible iterative attacks at higher levels (or even at 1st level is you are using Unearthed Arcana rules) for the chance to do double damage?</p><p></p><p>As far as weapon vs armor, again, this assumes that the creatures you face are using armor, but, ignoring that, the worst a longsword gets is a -2 vs AC 2. Most of the time it's no modifier at all. The only weapons that might be better are the Bec du Corbin (+2 vs AC 2, double the speed factor and double the space required) and a two handed sword.</p><p></p><p>((Granted, I ignored the mounted lance - that's hands down schweet, but, very, very situational))</p><p></p><p>So, no, I don't think people were all that wrong in presuming that long swords were king in AD&D. Better damage, faster, all the best magic weapons were swords, and you could use a shield. All for giving up a possible +2 vs a single AC.</p><p></p><p>Not a very difficult choice to make.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5349094, member: 22779"] That's only if you think that the only effective use of the spear is stabbing. The entire spear is very effective as a weapon - tripping, blocking, and just clubbing someone upside the head. :D But, totally agree with the point Silverblade's point that axes and possibly picks make very, very versatile weapons, particularly for the style of fighting that characters would be engaged in. The problem with setting weapons is it's so situational. How often are the PC's actually charged by opponents? And, if you win initiative, do you really want to give up possible iterative attacks at higher levels (or even at 1st level is you are using Unearthed Arcana rules) for the chance to do double damage? As far as weapon vs armor, again, this assumes that the creatures you face are using armor, but, ignoring that, the worst a longsword gets is a -2 vs AC 2. Most of the time it's no modifier at all. The only weapons that might be better are the Bec du Corbin (+2 vs AC 2, double the speed factor and double the space required) and a two handed sword. ((Granted, I ignored the mounted lance - that's hands down schweet, but, very, very situational)) So, no, I don't think people were all that wrong in presuming that long swords were king in AD&D. Better damage, faster, all the best magic weapons were swords, and you could use a shield. All for giving up a possible +2 vs a single AC. Not a very difficult choice to make. [/QUOTE]
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