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The Mystic - [Full Class]
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<blockquote data-quote="ChameleonX" data-source="post: 6796126" data-attributes="member: 6801361"><p>[sblock="Mystic Discipline List"]<em></em></p><p><em><em>Alter Reality</em></em></p><p><em>Animal Affinity</em></p><p><em><em>Astral Construct</em></em></p><p><em>Biofeedback</em></p><p><em>Clairsentience</em></p><p><em>Crystallize</em></p><p><em>Far Hand</em></p><p><em>Intellect Fortress</em></p><p><em>Mind Link</em></p><p><em>Mind Thrust</em></p><p><em>Null Psionics</em></p><p><em>Project Force</em></p><p><em>Send Thoughts</em></p><p><em>Telekinetic Thrust</em></p><p></p><p>[/sblock]</p><p>[sblock="Order Discipline Lists"]</p><p><strong>Ardent</strong></p><p><em>Dishearten</em></p><p><em>Empathic Transfer</em></p><p><em>Psychic Surgery</em></p><p></p><p><strong>Awakened</strong></p><p><em>Conquering Mind</em></p><p><em>Precognition</em></p><p><em>Third Eye</em></p><p></p><p><strong>Blade</strong></p><p><em>Dimension Swap</em></p><p><em>Matter Manipulation</em></p><p><em>Time Warp</em></p><p></p><p><strong>Immortal</strong></p><p><em>Adapt Body</em></p><p><em>Celerity</em></p><p><em>Psionic Weapon</em></p><p>[/sblock]</p><p>[sblock="Discipline Descriptions (Coming Soon)"]</p><p><span style="font-size: 12px">Adapt Body</span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><em>Psionic Discipline (Psychometabolism)</em></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><em></em></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><em></em>While this discipline is active, you have a +1 bonus to AC. If you choose to concentrate on this discipline, you may also use an action to spend one hit die. You roll the die and add your Constitution modifier to it, then regain hit points equal to the result.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"> <strong>Claws of the Beast (1). </strong>As a bonus action, you may spend 1 Psi Point to cause your fingernails to elongate into razor sharp talons. Your unarmed strikes deal 1d8 slashing damage, and are considered to have the Light and Finesse properties. This benefit lasts for 1 minute.<strong>Energy Adaptation. </strong>As an action, you can spend 5 Psi Points to gain resistance to acid, cold, lightning, or thunder damage (your choice). This benefit lasts for 1 hour, or until you use this option again.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span><span style="font-size: 12px"><span style="font-size: 10px"><strong> Oak Skin (*). </strong>As a reaction, when you are attacked, you may spend up to 3 Psi Points, gaining a +2 bonus to AC for each point you spend. You spend these points after learning the attack's result, but before applying its effects.</span></span></p><p> <strong>Iron Body (7): </strong>As a reaction, when you are attacked, you may spend 7 Psi Points to gain immunity to all damage until the end of your turn. You spend these points after learning the attack's result, but before applying its effects.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ChameleonX, post: 6796126, member: 6801361"] [sblock="Mystic Discipline List"][I] [I]Alter Reality[/I] Animal Affinity [I]Astral Construct[/I] Biofeedback Clairsentience Crystallize Far Hand Intellect Fortress Mind Link Mind Thrust Null Psionics Project Force Send Thoughts Telekinetic Thrust[/I] [/sblock] [sblock="Order Discipline Lists"] [B]Ardent[/B] [I]Dishearten Empathic Transfer Psychic Surgery[/I] [B]Awakened[/B] [I]Conquering Mind Precognition Third Eye[/I] [B]Blade[/B] [I]Dimension Swap Matter Manipulation Time Warp[/I] [B]Immortal[/B] [I]Adapt Body Celerity Psionic Weapon[/I] [/sblock] [sblock="Discipline Descriptions (Coming Soon)"] [SIZE=3]Adapt Body [SIZE=2][I]Psionic Discipline (Psychometabolism) [/I]While this discipline is active, you have a +1 bonus to AC. If you choose to concentrate on this discipline, you may also use an action to spend one hit die. You roll the die and add your Constitution modifier to it, then regain hit points equal to the result. [B]Claws of the Beast (1). [/B]As a bonus action, you may spend 1 Psi Point to cause your fingernails to elongate into razor sharp talons. Your unarmed strikes deal 1d8 slashing damage, and are considered to have the Light and Finesse properties. This benefit lasts for 1 minute.[B]Energy Adaptation. [/B]As an action, you can spend 5 Psi Points to gain resistance to acid, cold, lightning, or thunder damage (your choice). This benefit lasts for 1 hour, or until you use this option again. [/SIZE][/SIZE][SIZE=3][SIZE=2][B] Oak Skin (*). [/B]As a reaction, when you are attacked, you may spend up to 3 Psi Points, gaining a +2 bonus to AC for each point you spend. You spend these points after learning the attack's result, but before applying its effects.[/SIZE][/SIZE] [B]Iron Body (7): [/B]As a reaction, when you are attacked, you may spend 7 Psi Points to gain immunity to all damage until the end of your turn. You spend these points after learning the attack's result, but before applying its effects. [/sblock] [/QUOTE]
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The Mystic - [Full Class]
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