Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Mystic on the Mountain (A UA Mystic Build Exercise)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 7052590" data-attributes="member: 57494"><p>Hi everyone. Almost 2 full days after the 3rd, and nearly complete, version of the Mystic dropped, and the main thread is already at 15 pages. I'm not yet done fully digesting the Mystic myself, but it really has me thinking. I may be running an all mystic game soon, with a party of characters on a journey to find a fabled Grand Master. It's the Grand Master that I've thought of, and I'd like to see if we can build it together.</p><p></p><p>The Grand Master is going to be a 20th level Human Mystic. The crux of his abilities are as follows:</p><p></p><p>Psionic Body (level 20) for "You no longer age", "you are immune to disease, poison damage, and the poisoned condition".</p><p>Adaptive Body discipline, "Environmental Adaptation" and for "while focused on this discipline, you don't need to eat, breathe, or sleep. To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.). For 2 PP for 1 hour, the Grand Master will be able to ignore the effects of heat and cold. For 16 hours, that's 32 PP.</p><p></p><p>With these three abilities, the Grand Master can meditate on a mountain top in nothing but a simple robe and survive for eternity. But wait, "light activity" isn't a specific term in 5E, but long rests do state "if the rest is interrupted bya period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the reast again to gain any benefit from it. The exhaustion track will have them dead in 6 hours (7 hours, after Environmental Adaptation wears off).</p><p></p><p>So, with the 1 hour duration, the Grand Master couldn't get through an 8 hour long rest without freezing to death. A silver or white dragonborn could get around this, but that makes them a little too exotic.</p><p></p><p>An elf could survive the 3 hours of cold a night (1 hour with Environmental Adaptation active), suffering 3 ranks of fatigue, but those can be cured with 3 uses of Restore Vigor from Psionic Restoration (I kind of like the idea of half freezing to death every night, and then curing yourself with 21 PP). They'd spend 40 PP keeping warm during their wakeful hours, and 21 PP curing their exhaustion, for 61 of their 115 a day; a small price to pay for enlightenment.</p><p></p><p>A Soul Knife Mystic could use "Consumptive Knife" to kill an enemy every hour to gain 2 PP. They'd never need to take a long rest with that, just kill something and then cast "Environmental Adaptation". But they'd need 24 enemies a day to keep this up, and they'd need to be enemies whom they could kill without taking more than 2 damage. Are they meditating near a portal to the elemental plane of air or the demiplane of cold, where a weak little beasty trickles out every hour? They'd be able to do 3d8+str/dex damage with one hit (against AC 10 to boot), so as long as the beasty doesn't have significantly more than 18-36 HP (an elemental animal?), they'd be likely to kill it without taking any damage. That's a pretty awesome contemplative life, the contemplation of battle.</p><p></p><p>Alternatively, as I'm the DM, I could be flexible with the Environmental Adaptation power. Hunter's Mark and Hex are 1st level spells (2 SP if you use spell points) that last for 1 hour. As a 3rd level spell (5 SP), they last 8 hours. As a 5th level spell (7 SP), they last 24 hours. The same could be applied to Environmental Adaptation and let them cast it for 7 PP to last for 24 hours.</p><p></p><p>Once we figure out how best to let this Grand Master survive, I can begin fully statting it. What do you think?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7052590, member: 57494"] Hi everyone. Almost 2 full days after the 3rd, and nearly complete, version of the Mystic dropped, and the main thread is already at 15 pages. I'm not yet done fully digesting the Mystic myself, but it really has me thinking. I may be running an all mystic game soon, with a party of characters on a journey to find a fabled Grand Master. It's the Grand Master that I've thought of, and I'd like to see if we can build it together. The Grand Master is going to be a 20th level Human Mystic. The crux of his abilities are as follows: Psionic Body (level 20) for "You no longer age", "you are immune to disease, poison damage, and the poisoned condition". Adaptive Body discipline, "Environmental Adaptation" and for "while focused on this discipline, you don't need to eat, breathe, or sleep. To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.). For 2 PP for 1 hour, the Grand Master will be able to ignore the effects of heat and cold. For 16 hours, that's 32 PP. With these three abilities, the Grand Master can meditate on a mountain top in nothing but a simple robe and survive for eternity. But wait, "light activity" isn't a specific term in 5E, but long rests do state "if the rest is interrupted bya period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the reast again to gain any benefit from it. The exhaustion track will have them dead in 6 hours (7 hours, after Environmental Adaptation wears off). So, with the 1 hour duration, the Grand Master couldn't get through an 8 hour long rest without freezing to death. A silver or white dragonborn could get around this, but that makes them a little too exotic. An elf could survive the 3 hours of cold a night (1 hour with Environmental Adaptation active), suffering 3 ranks of fatigue, but those can be cured with 3 uses of Restore Vigor from Psionic Restoration (I kind of like the idea of half freezing to death every night, and then curing yourself with 21 PP). They'd spend 40 PP keeping warm during their wakeful hours, and 21 PP curing their exhaustion, for 61 of their 115 a day; a small price to pay for enlightenment. A Soul Knife Mystic could use "Consumptive Knife" to kill an enemy every hour to gain 2 PP. They'd never need to take a long rest with that, just kill something and then cast "Environmental Adaptation". But they'd need 24 enemies a day to keep this up, and they'd need to be enemies whom they could kill without taking more than 2 damage. Are they meditating near a portal to the elemental plane of air or the demiplane of cold, where a weak little beasty trickles out every hour? They'd be able to do 3d8+str/dex damage with one hit (against AC 10 to boot), so as long as the beasty doesn't have significantly more than 18-36 HP (an elemental animal?), they'd be likely to kill it without taking any damage. That's a pretty awesome contemplative life, the contemplation of battle. Alternatively, as I'm the DM, I could be flexible with the Environmental Adaptation power. Hunter's Mark and Hex are 1st level spells (2 SP if you use spell points) that last for 1 hour. As a 3rd level spell (5 SP), they last 8 hours. As a 5th level spell (7 SP), they last 24 hours. The same could be applied to Environmental Adaptation and let them cast it for 7 PP to last for 24 hours. Once we figure out how best to let this Grand Master survive, I can begin fully statting it. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Mystic on the Mountain (A UA Mystic Build Exercise)
Top