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The Mystic's Soul Knife: A disappointment
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<blockquote data-quote="Xeviat" data-source="post: 7063579" data-attributes="member: 57494"><p>Hi everyone. The Soul Knife is one of my player's favorite class. He played one whenever he had the chance in 3E and 3.5E, and we ended up making a power-less psionic class (the Savant) to better do what the Soul Knife did. We missed it in 4th, and now it's coming to 5th.</p><p></p><p>We were both disappointed in it. It looked cool at a glance, but after mulling it over for a little, it seems lacking. Long story short, They lose 2 disciplines and don't gain anything from their order that's more powerful in comparison to the other order's subclass abilities (and gaining additional options to spend your limited points on feels odd as an ability).</p><p></p><p>If you haven't seen it, it's here: <a href="http://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf" target="_blank">http://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf</a></p><p></p><p>Over the other Orders, the Soul Knife gives up 2 disciplines known for their Mind Blades. The Mind blades are 1d8 light, finesse weapons, and you get a bonus action to TWF or Parry. Oh, and they deal psychic damage. That's cool. At 3rd level, you can spend PP to add enhancement bonus to your weapons (no action?). This is better than the Psionic Weapon discipline's Augmented Weapon (no concentration, more bang for your buck), but it is just another thing to spend your points on. Consumptive Blade is a cool Ability. Phantom Blade thematically does the same thing as Psionic Weapon's Etherial Blade (and that has damage on a miss; though who is going to miss an AC 10 attack at 14th level?).</p><p></p><p>Losing 2 disciplines hurts. That's like 8-10 options gone from your character. Rather than losing 2 disciplines, giving them the same "choose 2 disciplines from your order" and only giving them 2 or three soul knife options would have worked. Or just give them 1 or 2 locked in disciplines so the others can't poach it. Since there's so much overlap between the Soul Knife abilities and Psionic Weapon, roll them together. They need a damage booster anyway. If the Mind Blades themselves were a discipline focus, that would give an automatic limitation on the order; they can't use other psionic focuses while they do their main thing.</p><p></p><p>My last chief complaint is that I really miss "Throw Mind Blade" and "Shape Mind Blade". If their level 3 Hone the Blade ability was rolled into a discipline, then they could get the choice to add throwing, reach, or two-handed/heavy (and a damage buff) to their blades. Couple it with no action to manifest the blades, and we'd be golden.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7063579, member: 57494"] Hi everyone. The Soul Knife is one of my player's favorite class. He played one whenever he had the chance in 3E and 3.5E, and we ended up making a power-less psionic class (the Savant) to better do what the Soul Knife did. We missed it in 4th, and now it's coming to 5th. We were both disappointed in it. It looked cool at a glance, but after mulling it over for a little, it seems lacking. Long story short, They lose 2 disciplines and don't gain anything from their order that's more powerful in comparison to the other order's subclass abilities (and gaining additional options to spend your limited points on feels odd as an ability). If you haven't seen it, it's here: [url]http://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf[/url] Over the other Orders, the Soul Knife gives up 2 disciplines known for their Mind Blades. The Mind blades are 1d8 light, finesse weapons, and you get a bonus action to TWF or Parry. Oh, and they deal psychic damage. That's cool. At 3rd level, you can spend PP to add enhancement bonus to your weapons (no action?). This is better than the Psionic Weapon discipline's Augmented Weapon (no concentration, more bang for your buck), but it is just another thing to spend your points on. Consumptive Blade is a cool Ability. Phantom Blade thematically does the same thing as Psionic Weapon's Etherial Blade (and that has damage on a miss; though who is going to miss an AC 10 attack at 14th level?). Losing 2 disciplines hurts. That's like 8-10 options gone from your character. Rather than losing 2 disciplines, giving them the same "choose 2 disciplines from your order" and only giving them 2 or three soul knife options would have worked. Or just give them 1 or 2 locked in disciplines so the others can't poach it. Since there's so much overlap between the Soul Knife abilities and Psionic Weapon, roll them together. They need a damage booster anyway. If the Mind Blades themselves were a discipline focus, that would give an automatic limitation on the order; they can't use other psionic focuses while they do their main thing. My last chief complaint is that I really miss "Throw Mind Blade" and "Shape Mind Blade". If their level 3 Hone the Blade ability was rolled into a discipline, then they could get the choice to add throwing, reach, or two-handed/heavy (and a damage buff) to their blades. Couple it with no action to manifest the blades, and we'd be golden. [/QUOTE]
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