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The Myth of the Bo9S's Popularity
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<blockquote data-quote="JohnSnow" data-source="post: 3973769" data-attributes="member: 32164"><p>Not to mention that <em>Book of Nine Swords</em> didn't come about like that in the slightest. Those who own <em>Races and Classes</em> can confirm this, but here's the timeline:</p><p></p><p>Early 2005: Design work begins on 4e.</p><p>Summer 2005: Design Work on Orcus I.</p><p>September 2005: Design team delivers a document than includes eight classes for the first <em>Player's Handbook</em> or other early supplements, powers for all the classes, monsters and rules.</p><p>October 2005 thru February 2006: Development team tears apart Orcus 1 and rebuilds it.</p><p></p><p>At the same time, the WotC team is also designing <em>Tome of Battle: The Book of Nine Swords</em>. At this point, there was a discussion about like this between some WotC designers. For the sake of discussion let's call them "Rich" and "Mike."</p><p></p><p>Rich: "So I've been working on this 'powers for fighters' project for 3e. It's kinda funny, but that's pretty similar to what we've come up with for Orcus I."</p><p>Mike: "Yeah. Maybe if we reverse engineer the Orcus stuff, we can see how it works in actual play."</p><p>Rich: "It'll be pretty hard to make them the mechanics work for 3e, but we might learn something. Let's get on that."</p><p></p><p>You'll notice that the development credit on <em>Book of Nine Swords</em> reads Mike Mearls (Lead). And the publication was August 2006.</p><p></p><p>So, they didn't base 4e on <em>Nine Swords</em>. Rather, the mechanics for <em>Nine Swords</em> were reverse engineered from early stage 4e development. Just like, no doubt, that the mechanics (including force powers) in SWSE were probably influenced by the state of 4e development at that point.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3973769, member: 32164"] Not to mention that [i]Book of Nine Swords[/i] didn't come about like that in the slightest. Those who own [i]Races and Classes[/i] can confirm this, but here's the timeline: Early 2005: Design work begins on 4e. Summer 2005: Design Work on Orcus I. September 2005: Design team delivers a document than includes eight classes for the first [i]Player's Handbook[/i] or other early supplements, powers for all the classes, monsters and rules. October 2005 thru February 2006: Development team tears apart Orcus 1 and rebuilds it. At the same time, the WotC team is also designing [i]Tome of Battle: The Book of Nine Swords[/i]. At this point, there was a discussion about like this between some WotC designers. For the sake of discussion let's call them "Rich" and "Mike." Rich: "So I've been working on this 'powers for fighters' project for 3e. It's kinda funny, but that's pretty similar to what we've come up with for Orcus I." Mike: "Yeah. Maybe if we reverse engineer the Orcus stuff, we can see how it works in actual play." Rich: "It'll be pretty hard to make them the mechanics work for 3e, but we might learn something. Let's get on that." You'll notice that the development credit on [i]Book of Nine Swords[/i] reads Mike Mearls (Lead). And the publication was August 2006. So, they didn't base 4e on [i]Nine Swords[/i]. Rather, the mechanics for [i]Nine Swords[/i] were reverse engineered from early stage 4e development. Just like, no doubt, that the mechanics (including force powers) in SWSE were probably influenced by the state of 4e development at that point. [/QUOTE]
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