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*Pathfinder & Starfinder
The Myth of the Bo9S's Popularity
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<blockquote data-quote="Seule" data-source="post: 3973927" data-attributes="member: 407"><p>I find that Bo9S is a hard sell to people who play 3.5, simply because it changes so much about the basic class balance assumptions. It is indeed not a perfect fit for 3.5 games (or 3.0) although it's not bad, it works best if all martial types use it, as do all NPC martial types. It really is designed to replace a good chunk of the rules.</p><p>This makes it hard to integrate for most people.</p><p>What I find is that most people who actually spend the time to read and understand it come out with some combination of "I like it", "I like the mechanics but not the flavour", "Cool idea but not well implemented", or "Gimme now".</p><p>This speaks well to taking the same basic idea and integrating it directly into the next edition, with tweaks based on the playtesting that's happened.</p><p>For the record I play a Warblade (up to 5th level now) in a campaign alongside a Spirit Shaman, a Swashbuckler, an Ardent, and a Scout. Because my character's class somewhat overpowers the swashbuckler and the scout (who is an archer), I focus on the White Raven maneuvers, to make everyone else better. So far it's working pretty well, and is a great deal of fun for me, picking maneuvers and using them both.</p><p></p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 3973927, member: 407"] I find that Bo9S is a hard sell to people who play 3.5, simply because it changes so much about the basic class balance assumptions. It is indeed not a perfect fit for 3.5 games (or 3.0) although it's not bad, it works best if all martial types use it, as do all NPC martial types. It really is designed to replace a good chunk of the rules. This makes it hard to integrate for most people. What I find is that most people who actually spend the time to read and understand it come out with some combination of "I like it", "I like the mechanics but not the flavour", "Cool idea but not well implemented", or "Gimme now". This speaks well to taking the same basic idea and integrating it directly into the next edition, with tweaks based on the playtesting that's happened. For the record I play a Warblade (up to 5th level now) in a campaign alongside a Spirit Shaman, a Swashbuckler, an Ardent, and a Scout. Because my character's class somewhat overpowers the swashbuckler and the scout (who is an archer), I focus on the White Raven maneuvers, to make everyone else better. So far it's working pretty well, and is a great deal of fun for me, picking maneuvers and using them both. --Seule [/QUOTE]
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