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The Myth of the Bo9S's Popularity
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<blockquote data-quote="Darth Cyric" data-source="post: 3974806" data-attributes="member: 55722"><p>Anyway...</p><p></p><p>While not ALL melee combat involves full attack x infinity, a lot of the examples you gave were rather situational, and they only stressed further how much more the non-ToB melee classes were reliant on others to be able to stand on their feet. For example, how many parties are going to have a Fighter, Barbarian, Paladin AND a Cleric, or more than two other characters that can hit hard enough, without a Sneak Attack, in melee to make Bullrushing an enemy into their threatened areas truly worth it?</p><p></p><p>Sadly, a lot of the feats and abilities do not scale very well with levels. As for some of the spells you mentioned (Rhino's Rush, Knight's Move, Find the Gap, etc.), yes, those are very powerful Paladin spells. It's too bad that even at Lv. 20 he only gets to cast those a couple times a day at best. He'll nova to better than a Fighter for two encounters in the day, at most, and then quickly become a featless Fighter with more than likely a mediocre Strength score. And the Fighter as a class, feats and all, didn't look pretty to begin with.</p><p></p><p>No wonder the Warblade and Crusader are considered what the Fighter and Paladin, respectively, should have been. Looks like they got the hint for 4e.</p></blockquote><p></p>
[QUOTE="Darth Cyric, post: 3974806, member: 55722"] Anyway... While not ALL melee combat involves full attack x infinity, a lot of the examples you gave were rather situational, and they only stressed further how much more the non-ToB melee classes were reliant on others to be able to stand on their feet. For example, how many parties are going to have a Fighter, Barbarian, Paladin AND a Cleric, or more than two other characters that can hit hard enough, without a Sneak Attack, in melee to make Bullrushing an enemy into their threatened areas truly worth it? Sadly, a lot of the feats and abilities do not scale very well with levels. As for some of the spells you mentioned (Rhino's Rush, Knight's Move, Find the Gap, etc.), yes, those are very powerful Paladin spells. It's too bad that even at Lv. 20 he only gets to cast those a couple times a day at best. He'll nova to better than a Fighter for two encounters in the day, at most, and then quickly become a featless Fighter with more than likely a mediocre Strength score. And the Fighter as a class, feats and all, didn't look pretty to begin with. No wonder the Warblade and Crusader are considered what the Fighter and Paladin, respectively, should have been. Looks like they got the hint for 4e. [/QUOTE]
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