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The Myth of the Bo9S's Popularity
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<blockquote data-quote="Will" data-source="post: 3975133" data-attributes="member: 5566"><p>Flipping through Bo9S again, I think my biggest complaint is that it's TOO different.</p><p></p><p>Almost every single detail about each class is utterly, utterly different from everything else in the entire system. It's sort of like learning a completely new game.</p><p></p><p>That causes several problems:</p><p>It'll take me a while to really absorb and grasp the rules. And then I might find I don't like it or can't integrate it with everything else I'm doing.</p><p>I can't figure out what's balanced and what isn't.</p><p>I don't know what choices are good ones.</p><p>I have no idea what it's going to synergize with and not.</p><p></p><p>I'd love options like Bo9S for fighters that remained a little closer to the actual system. For example, I've been thinking that fighters' biggest problem is the lack of level-dependent effects (other than ... 3 feats?).</p><p></p><p>Having read Bo9S, I'd rather have something along the lines of: fighters have maneuvers based on level, perhaps a more limited number. Maneuvers are fighter feats, not a new thing.</p><p></p><p>So, suddenly realize Bull Rush would be really handy? Use your fighter 'martial training' to use it...</p></blockquote><p></p>
[QUOTE="Will, post: 3975133, member: 5566"] Flipping through Bo9S again, I think my biggest complaint is that it's TOO different. Almost every single detail about each class is utterly, utterly different from everything else in the entire system. It's sort of like learning a completely new game. That causes several problems: It'll take me a while to really absorb and grasp the rules. And then I might find I don't like it or can't integrate it with everything else I'm doing. I can't figure out what's balanced and what isn't. I don't know what choices are good ones. I have no idea what it's going to synergize with and not. I'd love options like Bo9S for fighters that remained a little closer to the actual system. For example, I've been thinking that fighters' biggest problem is the lack of level-dependent effects (other than ... 3 feats?). Having read Bo9S, I'd rather have something along the lines of: fighters have maneuvers based on level, perhaps a more limited number. Maneuvers are fighter feats, not a new thing. So, suddenly realize Bull Rush would be really handy? Use your fighter 'martial training' to use it... [/QUOTE]
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