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The Myth of the Bo9S's Popularity
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<blockquote data-quote="kigmatzomat" data-source="post: 3975217" data-attributes="member: 9254"><p>My campaign is 3.0; I officially started it the month after the 3.0 DMG & MM came out. The players were building characters for use in 1-shots the week after GenCon when we came back with PHBs. </p><p></p><p>The biggest problem with balance is the "dip" factor when you have developed characters. My PCs were 20th level. If they took their 21st level as, say, Warblade, they are an 11th level Initiator (20/2 + 1) with access to 6th level maneuvers. <strong>THAT</strong> is a lot of power to suddenly give a character.</p><p></p><p>Even if they'd been 10th, they would have had access to 3rd level maneuvers, which includes fun things like Tactics of the Wolf and White Raven Tactics. Compare that the 11th level of any class. </p><p></p><p>I'm fine with the Bo9S classes vs. the casters. I'm even more fine with Bo9S vs. Warlocks. The secondary campaign that I run when players can't make the game but I don't want to cancel is a "no spell slots/day or psipoints/day" game that from what I can tell is exactly where 4e is going.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3975217, member: 9254"] My campaign is 3.0; I officially started it the month after the 3.0 DMG & MM came out. The players were building characters for use in 1-shots the week after GenCon when we came back with PHBs. The biggest problem with balance is the "dip" factor when you have developed characters. My PCs were 20th level. If they took their 21st level as, say, Warblade, they are an 11th level Initiator (20/2 + 1) with access to 6th level maneuvers. [b]THAT[/b] is a lot of power to suddenly give a character. Even if they'd been 10th, they would have had access to 3rd level maneuvers, which includes fun things like Tactics of the Wolf and White Raven Tactics. Compare that the 11th level of any class. I'm fine with the Bo9S classes vs. the casters. I'm even more fine with Bo9S vs. Warlocks. The secondary campaign that I run when players can't make the game but I don't want to cancel is a "no spell slots/day or psipoints/day" game that from what I can tell is exactly where 4e is going. [/QUOTE]
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The Myth of the Bo9S's Popularity
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