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The Myth of the Bo9S's Popularity
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<blockquote data-quote="KarinsDad" data-source="post: 3976120" data-attributes="member: 2011"><p>A first level Saga Soldier can get hit 3 or 4 times by blaster pistol fire (with Second Wind) and still be standing.</p><p></p><p>A first level Saga Scoundrel can hack a secure computer (at a level of science that would be about 30th+ century on our world, and if you hadn't noticed, it is getting more difficult for people in the real world to hack secure systems these days, not easier). This is pure fantasy at that level of technology.</p><p></p><p>A first level Saga Noble can make an ally act faster than the ally could ever do on his own.</p><p></p><p>A first level Saga Scout can avoid damage from an explosion that targets his area, regardless of whether there is anything to hide behind. Do you know how fast high tech explosions are? How devastating?</p><p></p><p>All of this is fairly fantastical, but supposedly natural abilities in SWSE. And the reason is because it's fantasy opera. Nothing wrong with that in a fantasy opera the heroes are supposed to almost always succeed setting, but it is more fantastical than DND ever was at first level. PCs in SWSE do not need Force powers to do non-plausible things at first level.</p><p></p><p>Every first level Saga character is capable of healing himself more in SWSE than most non-magical mid-level PCs in DND can do without special items. The natural (i.e. non-force user) SWSE first level PCs can do some non-natural abilities. Most first level historical natural (i.e. non-spell caster) DND PCs could not. It typically took higher levels.</p><p></p><p>Every first level Saga PC can change the probability of the Universe with Force Points and Destiny Points. Bad roll? Reroll with your feats. Not high enough? Throw some mystical bonus on it. About to <strong>die</strong>? Prevent it and just fall unconscious. Every PC can use the Force that much.</p><p></p><p>Special abilities like self healing and great odds at doing things were typically gained in DND (by going up levels), not automatically granted. It's a different fantasy mindset. More space opera and less dangerous sword and sorcery.</p><p></p><p>DND fun is now equated to "powers for everyone" and entitlement to things like "strong protection against death", instead of reward for effort.</p><p></p><p></p><p></p><p>Have you even played the game?</p><p></p><p>1st level Saga PCs are pretty much immune to death in SWSE. Sounds pretty over the top to me. This is fine for a space opera setting or a superhero setting, but it will be totally lame for DND. It just plain is not that type of genre.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3976120, member: 2011"] A first level Saga Soldier can get hit 3 or 4 times by blaster pistol fire (with Second Wind) and still be standing. A first level Saga Scoundrel can hack a secure computer (at a level of science that would be about 30th+ century on our world, and if you hadn't noticed, it is getting more difficult for people in the real world to hack secure systems these days, not easier). This is pure fantasy at that level of technology. A first level Saga Noble can make an ally act faster than the ally could ever do on his own. A first level Saga Scout can avoid damage from an explosion that targets his area, regardless of whether there is anything to hide behind. Do you know how fast high tech explosions are? How devastating? All of this is fairly fantastical, but supposedly natural abilities in SWSE. And the reason is because it's fantasy opera. Nothing wrong with that in a fantasy opera the heroes are supposed to almost always succeed setting, but it is more fantastical than DND ever was at first level. PCs in SWSE do not need Force powers to do non-plausible things at first level. Every first level Saga character is capable of healing himself more in SWSE than most non-magical mid-level PCs in DND can do without special items. The natural (i.e. non-force user) SWSE first level PCs can do some non-natural abilities. Most first level historical natural (i.e. non-spell caster) DND PCs could not. It typically took higher levels. Every first level Saga PC can change the probability of the Universe with Force Points and Destiny Points. Bad roll? Reroll with your feats. Not high enough? Throw some mystical bonus on it. About to [b]die[/b]? Prevent it and just fall unconscious. Every PC can use the Force that much. Special abilities like self healing and great odds at doing things were typically gained in DND (by going up levels), not automatically granted. It's a different fantasy mindset. More space opera and less dangerous sword and sorcery. DND fun is now equated to "powers for everyone" and entitlement to things like "strong protection against death", instead of reward for effort. Have you even played the game? 1st level Saga PCs are pretty much immune to death in SWSE. Sounds pretty over the top to me. This is fine for a space opera setting or a superhero setting, but it will be totally lame for DND. It just plain is not that type of genre. [/QUOTE]
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