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General Tabletop Discussion
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The Myth of the Bo9S's Popularity
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<blockquote data-quote="JohnSnow" data-source="post: 3976157" data-attributes="member: 32164"><p>A first level Saga Soldier (Con 14) has 32 hit points.</p><p></p><p>A blaster pistol does 3d8 (avg 13.5) damage. The first hit, on average, drops him to 18 hit points. No second wind yet. The second drops him to about 5. Second Wind kicks in and bumps him back to 19. One more shot and he's at 6 hp. If he takes one more shot, he's down for the count.</p><p></p><p>Furthermore, his damage threshold is 15 (just over the average damage). So without spending a Force Point, his chance of being killed by that fourth (or maybe second) shot is at least present.</p><p></p><p>Hit points make it possible for him to survive. But they're like heroic luck. No normal person is getting shot solidly and living. Based on the esthetics of <em>Star Wars</em>, hit points usually represent shots that miss and exhaust some of the character's "heroic luck." Force points, OTOH, represent the ability to survive certain death.</p><p></p><p>How many blaster bolts hit 1st-level Luke Skywalker in <em>A New Hope?</em> Hint: it's a lot less than one quarter of the ones that are shot at him.</p><p></p><p>Oh, and Luke only starts with:</p><p></p><p>Hit Points: 26</p><p>Ref: 15 (Dex +2, Class +2, Level +1)</p><p>Fort: 14 (Con +2, Class +1, Level +1)</p><p>DT: 15 (Luke doesn't wear armor)</p><p></p><p>Liberal use of Force Points is what keeps Luke <em>alive.</em></p><p></p><p>Even though it's realistic, nobody actually wants to play a character who gets shot once and dies. Do they?</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3976157, member: 32164"] A first level Saga Soldier (Con 14) has 32 hit points. A blaster pistol does 3d8 (avg 13.5) damage. The first hit, on average, drops him to 18 hit points. No second wind yet. The second drops him to about 5. Second Wind kicks in and bumps him back to 19. One more shot and he's at 6 hp. If he takes one more shot, he's down for the count. Furthermore, his damage threshold is 15 (just over the average damage). So without spending a Force Point, his chance of being killed by that fourth (or maybe second) shot is at least present. Hit points make it possible for him to survive. But they're like heroic luck. No normal person is getting shot solidly and living. Based on the esthetics of [i]Star Wars[/i], hit points usually represent shots that miss and exhaust some of the character's "heroic luck." Force points, OTOH, represent the ability to survive certain death. How many blaster bolts hit 1st-level Luke Skywalker in [i]A New Hope?[/i] Hint: it's a lot less than one quarter of the ones that are shot at him. Oh, and Luke only starts with: Hit Points: 26 Ref: 15 (Dex +2, Class +2, Level +1) Fort: 14 (Con +2, Class +1, Level +1) DT: 15 (Luke doesn't wear armor) Liberal use of Force Points is what keeps Luke [i]alive.[/i] Even though it's realistic, nobody actually wants to play a character who gets shot once and dies. Do they? [/QUOTE]
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