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The Myth of the Bo9S's Popularity
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<blockquote data-quote="Henry" data-source="post: 3976168" data-attributes="member: 158"><p>Again, "cut to ribbons in real life," got it. But if you personally saw someone get thrown through a plate glass window in real life with only minor scratches, would you treat them like a god incarnate, or Bruce Willis' character from unbreakable? Or would you just think they were one lucky son of a gun?</p><p></p><p>Same question, different miracle: You've just watched someone swat away a swarm of arrows so thick they blocked out the sun. Do you think them lucky, or they've got some trick up their sleeve (like being a god in human form, for instance)? In my opinion, They're both miracles, but they're two completely different levels of miracle.</p><p></p><p></p><p></p><p>Agreed, but it doesn't have to be that way. For one thing, wizards don't have to be that powerful; just because they are now doesn't mean they have to be for future versions of the game. In fact, I'd rather they powered down some of the Wizard's reality-bending. It could also be more taxing for a wizard to do his thing, meaning the wizard who just created a 50-foot demon from nothing should be ready to keel over. The Fighter who just killed ten guys with a whirlwind attack should be just getting warmed up, however.</p><p></p><p></p><p></p><p>While true, I've always preferred that stage of D&D's life cycle where the PCs weren't those guys; they were more like the guys from The Black Company instead, where occasionally the main characters died, but were replaced and the Company still went on. That's the D&D I grew up with, and it has definitely gradually left the building (to many cheers, I might add).</p><p></p><p></p><p></p><p>Quite a few ways, to me: Increased damage through training, special abilities to hamper an enemy (that hamstring feat they gave rogues in Song and Silence would work pretty well for all martial characters), giving them abilities against mooks specifically that wizards or clerics couldn't get (feng shui, I can't believe I'm using this, actually had abilities that made gunslingers get BETTER the weaker the mooks they faced were), etc. Just because the fighter has to break out or improvise a rope and grapple instead of flying someplace I can't believe it makes him useless any more than a wizard facing an iron golem. Everybody's going to have weaknesses, not just fighters.</p><p></p><p>I'm not expecting to convert anyone, I'm just saying that it's not unreasonable to have different expectations on the "plausiblity" of magical vs. non-magical-based characters. Mine are more based in western fantasy and cinema, and may be why I simply cannot run a campaign of Super-heroes or Feng Shui to save my life, though I can always do one-shots. It's just not my cup of tea.</p></blockquote><p></p>
[QUOTE="Henry, post: 3976168, member: 158"] Again, "cut to ribbons in real life," got it. But if you personally saw someone get thrown through a plate glass window in real life with only minor scratches, would you treat them like a god incarnate, or Bruce Willis' character from unbreakable? Or would you just think they were one lucky son of a gun? Same question, different miracle: You've just watched someone swat away a swarm of arrows so thick they blocked out the sun. Do you think them lucky, or they've got some trick up their sleeve (like being a god in human form, for instance)? In my opinion, They're both miracles, but they're two completely different levels of miracle. Agreed, but it doesn't have to be that way. For one thing, wizards don't have to be that powerful; just because they are now doesn't mean they have to be for future versions of the game. In fact, I'd rather they powered down some of the Wizard's reality-bending. It could also be more taxing for a wizard to do his thing, meaning the wizard who just created a 50-foot demon from nothing should be ready to keel over. The Fighter who just killed ten guys with a whirlwind attack should be just getting warmed up, however. While true, I've always preferred that stage of D&D's life cycle where the PCs weren't those guys; they were more like the guys from The Black Company instead, where occasionally the main characters died, but were replaced and the Company still went on. That's the D&D I grew up with, and it has definitely gradually left the building (to many cheers, I might add). Quite a few ways, to me: Increased damage through training, special abilities to hamper an enemy (that hamstring feat they gave rogues in Song and Silence would work pretty well for all martial characters), giving them abilities against mooks specifically that wizards or clerics couldn't get (feng shui, I can't believe I'm using this, actually had abilities that made gunslingers get BETTER the weaker the mooks they faced were), etc. Just because the fighter has to break out or improvise a rope and grapple instead of flying someplace I can't believe it makes him useless any more than a wizard facing an iron golem. Everybody's going to have weaknesses, not just fighters. I'm not expecting to convert anyone, I'm just saying that it's not unreasonable to have different expectations on the "plausiblity" of magical vs. non-magical-based characters. Mine are more based in western fantasy and cinema, and may be why I simply cannot run a campaign of Super-heroes or Feng Shui to save my life, though I can always do one-shots. It's just not my cup of tea. [/QUOTE]
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