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The Myth of the Bo9S's Popularity
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<blockquote data-quote="The Little Raven" data-source="post: 3976210" data-attributes="member: 10095"><p>I agree that this would be a problem in D&D, but this is a Star Wars-specific thing. When we have quotes from the property like "Don't be too proud of this technological monstrosity of yours. The power to destroy a planet is insignificant to the power of the Force." it makes sense to make the Force really powerful in the game, even if the imbalance in the system makes the game designer in me sad.</p><p></p><p>Remember, Star Wars opts to emulate the movies, and unless D&D suddenly strives to emulate the Star Wars movies, I don't think this is a problem.</p><p></p><p></p><p></p><p>Is this so different from Inigo Montoya taking a tri-bladed dagger to the guts, sinking to the ground as if dying, then finding the strength to staunch the blood and win the fight (the book tells you that he's dying and it's his father and his mentor's spiritual prodding that allows him to live)? Or so different from Boromir defending Merry and Pippin to his last breath, despite being riddled with arrows (the description the book gives)?</p><p></p><p></p><p></p><p>Destiny points are a particular mechanic that I doubt we'll see in D&D, since technically, every hero should have a cool destiny in store for him (which is why epic destinies exist).</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3976210, member: 10095"] I agree that this would be a problem in D&D, but this is a Star Wars-specific thing. When we have quotes from the property like "Don't be too proud of this technological monstrosity of yours. The power to destroy a planet is insignificant to the power of the Force." it makes sense to make the Force really powerful in the game, even if the imbalance in the system makes the game designer in me sad. Remember, Star Wars opts to emulate the movies, and unless D&D suddenly strives to emulate the Star Wars movies, I don't think this is a problem. Is this so different from Inigo Montoya taking a tri-bladed dagger to the guts, sinking to the ground as if dying, then finding the strength to staunch the blood and win the fight (the book tells you that he's dying and it's his father and his mentor's spiritual prodding that allows him to live)? Or so different from Boromir defending Merry and Pippin to his last breath, despite being riddled with arrows (the description the book gives)? Destiny points are a particular mechanic that I doubt we'll see in D&D, since technically, every hero should have a cool destiny in store for him (which is why epic destinies exist). [/QUOTE]
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