Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Myth of the Bo9S's Popularity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 3976336" data-attributes="member: 32164"><p>I'm quite fond of it as well. I find I love its magic system for example. However, I wouldn't want to face dragons with a PC operating under the rules from <em>The Black Company</em>.</p><p></p><p>I don't really want to get into how to best model a novel. But I'll say this. Despite their high levels, characters in the novels never seem to become immune to death. Would you agree with this?</p><p></p><p>Because of that, it's very hard to properly model the dramatic flow of a story in a game. In classic tales of Robin Hood, for example, he beats many situations seemingly more dire than the one that eventually resulted in his death. You can't exactly make that work in D&D terms...</p><p></p><p></p><p></p><p>The first is largely, in my opinion, a flavor issue. I'll give you what I think is a good example, stealing from <em>Star Wars</em>.</p><p></p><p>Han Solo (6th-level scoundrel 4/soldier 2) is targeted by blaster fire. Han barely manages to avoid being hit, even though some of the shots come close enough to nearly singe his hair (loses several hit points). "Luck," he thinks, "just luck."</p><p></p><p>Obi-Wan Kenobi (6th-level Jedi) is targeted by blaster fire. Obi-Wan manages to avoid being hit, deflecting many of the shots but the effort tires him out (loses several hit points). "The force is with me," thinks Obi-Wan.</p><p></p><p>Mechanically, what's the difference? None. It's all flavor. Han just "got lucky," whereas Obi-Wan "deflected shots with his lightsaber."</p><p></p><p>There's a difference between this situation with Obi-Wan and the one where he deflects blaster bolts effortlessly. The latter is covered by the Jedi talent "Deflect" whereas the former is hit point loss.</p><p></p><p>In <em>Star Wars,</em> actually getting hit by a blaster bolt is usually lethal. In fact, only two film characters are ever hit by one and "just wounded." (That's Chewie and Leia, both in <em>Return of the Jedi</em>).</p><p></p><p>I realize you like the added lethality, but hit points can represent "just luck." I know 4th Edition building that into the system at 1st-level is a change from earlier versions, but IMO, it could be a very good one. I'd rather see a variant rule whereby a solid hit (half the character's total hit points in one shot?) provokes, say, a persistent condition of "bloodied." That could be handy at ALL levels.</p><p></p><p>But that's just my preference.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3976336, member: 32164"] I'm quite fond of it as well. I find I love its magic system for example. However, I wouldn't want to face dragons with a PC operating under the rules from [i]The Black Company[/i]. I don't really want to get into how to best model a novel. But I'll say this. Despite their high levels, characters in the novels never seem to become immune to death. Would you agree with this? Because of that, it's very hard to properly model the dramatic flow of a story in a game. In classic tales of Robin Hood, for example, he beats many situations seemingly more dire than the one that eventually resulted in his death. You can't exactly make that work in D&D terms... The first is largely, in my opinion, a flavor issue. I'll give you what I think is a good example, stealing from [I]Star Wars[/i]. Han Solo (6th-level scoundrel 4/soldier 2) is targeted by blaster fire. Han barely manages to avoid being hit, even though some of the shots come close enough to nearly singe his hair (loses several hit points). "Luck," he thinks, "just luck." Obi-Wan Kenobi (6th-level Jedi) is targeted by blaster fire. Obi-Wan manages to avoid being hit, deflecting many of the shots but the effort tires him out (loses several hit points). "The force is with me," thinks Obi-Wan. Mechanically, what's the difference? None. It's all flavor. Han just "got lucky," whereas Obi-Wan "deflected shots with his lightsaber." There's a difference between this situation with Obi-Wan and the one where he deflects blaster bolts effortlessly. The latter is covered by the Jedi talent "Deflect" whereas the former is hit point loss. In [i]Star Wars,[/i] actually getting hit by a blaster bolt is usually lethal. In fact, only two film characters are ever hit by one and "just wounded." (That's Chewie and Leia, both in [i]Return of the Jedi[/i]). I realize you like the added lethality, but hit points can represent "just luck." I know 4th Edition building that into the system at 1st-level is a change from earlier versions, but IMO, it could be a very good one. I'd rather see a variant rule whereby a solid hit (half the character's total hit points in one shot?) provokes, say, a persistent condition of "bloodied." That could be handy at ALL levels. But that's just my preference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Myth of the Bo9S's Popularity
Top