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The Myth of the Bo9S's Popularity
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3976699" data-attributes="member: 710"><p>I don't know yet about D&D, but I have some limited experience in Torg. </p><p>Torg plays very cineatic/pulpy. Taking down enemies can be done with guns, but also with feints, tests of will, magic and outmaneuvering. Characters in Torg gain "Possibilities", which they can use to improve rolls (and sometimes need to pay off racial special abilities)</p><p></p><p>An important part of the encounter system is the Drama Deck. It contains of a large set of cards, that serve 3 purposes: </p><p>- Initiative and special combat situations. This determines who may begin to act, and what othe benefits or penalties the characters gain. </p><p>- A solution system for non-combat situations, where you need to succeed checks to basically gain completion points to finish a task. </p><p>- A player card that allows the player to gain certain benefits or grant them to others. Some of the are more useful in combat, some have out of combat purposes (like starting a "Romance" subplot or finding a connection that can help the PC out)</p><p></p><p>The encounter system distinguishes between regular and "Dramatic" encounters. </p><p>In the first case, the benefit is always for the PCs. They often win initiative, they get additional actions, can add an extra d20 to their result and so on, while the NPCs tend to fatigue, break off or just generally fail in whatever they attempt.</p><p>In a dramatic encounter, the table is turned - suddenly, the deck is more in favor of the NPCs. These are the kind of encounters where the PCs fight against real hard enemies, enemies with their own possibilities to spend, and that are generally competent. These are combats where it's easily possible to die.</p><p></p><p>The dramatic encounters are for the types of scenes where heroes in movies and books can die - or win ... The system doesn't really support random PC death (unless they are stupid, which happens <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) outside of dramatic encounters. </p><p></p><p>Transferring such a system to D&D is probably impossible directly. Basically, non-dramatic encounters (in 3E) can be emulated with fighting against lower level/CR foes, while dramatic scenes are against higher level PCs. But it's still not the same sense of dynamic, I think.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3976699, member: 710"] I don't know yet about D&D, but I have some limited experience in Torg. Torg plays very cineatic/pulpy. Taking down enemies can be done with guns, but also with feints, tests of will, magic and outmaneuvering. Characters in Torg gain "Possibilities", which they can use to improve rolls (and sometimes need to pay off racial special abilities) An important part of the encounter system is the Drama Deck. It contains of a large set of cards, that serve 3 purposes: - Initiative and special combat situations. This determines who may begin to act, and what othe benefits or penalties the characters gain. - A solution system for non-combat situations, where you need to succeed checks to basically gain completion points to finish a task. - A player card that allows the player to gain certain benefits or grant them to others. Some of the are more useful in combat, some have out of combat purposes (like starting a "Romance" subplot or finding a connection that can help the PC out) The encounter system distinguishes between regular and "Dramatic" encounters. In the first case, the benefit is always for the PCs. They often win initiative, they get additional actions, can add an extra d20 to their result and so on, while the NPCs tend to fatigue, break off or just generally fail in whatever they attempt. In a dramatic encounter, the table is turned - suddenly, the deck is more in favor of the NPCs. These are the kind of encounters where the PCs fight against real hard enemies, enemies with their own possibilities to spend, and that are generally competent. These are combats where it's easily possible to die. The dramatic encounters are for the types of scenes where heroes in movies and books can die - or win ... The system doesn't really support random PC death (unless they are stupid, which happens :) ) outside of dramatic encounters. Transferring such a system to D&D is probably impossible directly. Basically, non-dramatic encounters (in 3E) can be emulated with fighting against lower level/CR foes, while dramatic scenes are against higher level PCs. But it's still not the same sense of dynamic, I think. [/QUOTE]
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