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*Pathfinder & Starfinder
The Myth of the Bo9S's Popularity
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<blockquote data-quote="AllisterH" data-source="post: 3976820" data-attributes="member: 51325"><p>I played 1e, 2e and 3e. Is BECM1 that different that high level wizards (level 11+) didn't rule the roost?</p><p></p><p>I mean, unless the wizard was played less effective than usual or the fighter got the drop on the wizard (wizard just before memorizing and fighter placed right in wizard's face), unless a fighter had SIGNIFICANT magical assistance, a 11th level wizard could tear to shreds even a 20th level fighter in 1e through 3.x. Even the scenarios I listed require magic.</p><p></p><p>Simple example:</p><p>Wizard uses flight and simply starts lobbing fireballs from over 100 yards away straight up.</p><p>Wizard simply drops force cage on fighter.</p><p></p><p>MU through the years have ALWAYS had so many options over the years that I personally always believed that high-level fighters were intended to be the servants since really, they don't shape the campaign world.</p><p></p><p>You could run an adventure/campaign for a magic item less 20th level fighter that is basically the same adventure for a 1st level fighter but the wizard simply destroys this because of its options.</p><p></p><p>That's why I never considered the "limited nature of spells" a balancing feature since D&D adventures assume you have an appropriate level mage in your party. If you didn't you got one either by hiring one or resting.</p><p></p><p>Fighters ARE on a limited budget as well. Namely the budget of the clerics/wizards.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3976820, member: 51325"] I played 1e, 2e and 3e. Is BECM1 that different that high level wizards (level 11+) didn't rule the roost? I mean, unless the wizard was played less effective than usual or the fighter got the drop on the wizard (wizard just before memorizing and fighter placed right in wizard's face), unless a fighter had SIGNIFICANT magical assistance, a 11th level wizard could tear to shreds even a 20th level fighter in 1e through 3.x. Even the scenarios I listed require magic. Simple example: Wizard uses flight and simply starts lobbing fireballs from over 100 yards away straight up. Wizard simply drops force cage on fighter. MU through the years have ALWAYS had so many options over the years that I personally always believed that high-level fighters were intended to be the servants since really, they don't shape the campaign world. You could run an adventure/campaign for a magic item less 20th level fighter that is basically the same adventure for a 1st level fighter but the wizard simply destroys this because of its options. That's why I never considered the "limited nature of spells" a balancing feature since D&D adventures assume you have an appropriate level mage in your party. If you didn't you got one either by hiring one or resting. Fighters ARE on a limited budget as well. Namely the budget of the clerics/wizards. [/QUOTE]
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The Myth of the Bo9S's Popularity
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