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The Myth of the Bo9S's Popularity
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<blockquote data-quote="kigmatzomat" data-source="post: 3976848" data-attributes="member: 9254"><p>I did some character builds and it's not that hard. Most of the disciplines have at least one 4th or 5th level maneuver that has no pre-req, probably to allow those 10th level Warblades & Crusaders to branch out without taking a 1st level maneuver. </p><p></p><p>Anything 20/Warblade1: </p><p>Moment of Perfect Mind Pre:0 Concentration instead of Will Save</p><p> or</p><p> Action before Thought Pre:0 Concentration instead of Ref Save</p><p> or</p><p> Rapid Counter Pre:0 Use attack roll to block </p><p> or</p><p> Insightful Strike Pre:0 Damage = Concentration (d20+Con+Skill) </p><p></p><p>Emerald Razor Pre:1 Attack goes against Touch AC</p><p>Greater Insightful Strike Pre:2 damage =2x Concentration(d20+Con+Skill)</p><p>Hear the Air Stance Pre:2 30' blindsense, +5 insight Listen</p><p></p><p>This character now has permanent blindsense 30', +5 Listen checks, gets one attack/encounter as a touch attack (on par with a psionic feat), gets another attack/encounter that gets to use 2d20+extras for damage, plus either a boost to a weak save, a parry, or an attack that uses d20+extras for damage. </p><p></p><p>Yeah, that's a sucky dip. </p><p></p><p>Even at Anything10/Warblade 1 you get:</p><p>Insightful Strike Pre:0 Damage = Concentration (d20+Con+Skill)</p><p>Emerald Razor Pre:1 Attack goes against Touch AC</p><p>Pearl of Black Doubt Stance Pre:2 Gain +2 dodge every time someone misses you </p><p></p><p>Or:</p><p>Wall of Blades Pre:0 use attack roll to block</p><p> or</p><p>Steel Wind Pre:0 get 2 attacks as Standard action</p><p></p><p>Iron Heart Surge Pre: 1IH dispel effect on self, +2 attack bonus 1/round</p><p>Absolute Steel Stance Pre: 1IH +10ft move, +2 dodge if move 10'+ </p><p>Bone Crusher Pre:0 +4d6 dam and possibly +10 to crit confirms</p><p></p><p>The Adept can dispel negative effects, has a move bonus with a scout-like dodge, has a pretty mean attack that improves crits, and can either move and attack 2 targets or counter an attack. </p><p></p><p>Yup, this is a very dip friendly system. I'd have been happier if it had been capped to 4x the MA level. That would limit both the 20/1 and 10/1 to Initiatior 4th, or 1st and 2nd maneuvers. Still quite useful since virtually every stance is a equivalent to a feat but not quite so dip-friendly.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3976848, member: 9254"] I did some character builds and it's not that hard. Most of the disciplines have at least one 4th or 5th level maneuver that has no pre-req, probably to allow those 10th level Warblades & Crusaders to branch out without taking a 1st level maneuver. Anything 20/Warblade1: Moment of Perfect Mind Pre:0 Concentration instead of Will Save or Action before Thought Pre:0 Concentration instead of Ref Save or Rapid Counter Pre:0 Use attack roll to block or Insightful Strike Pre:0 Damage = Concentration (d20+Con+Skill) Emerald Razor Pre:1 Attack goes against Touch AC Greater Insightful Strike Pre:2 damage =2x Concentration(d20+Con+Skill) Hear the Air Stance Pre:2 30' blindsense, +5 insight Listen This character now has permanent blindsense 30', +5 Listen checks, gets one attack/encounter as a touch attack (on par with a psionic feat), gets another attack/encounter that gets to use 2d20+extras for damage, plus either a boost to a weak save, a parry, or an attack that uses d20+extras for damage. Yeah, that's a sucky dip. Even at Anything10/Warblade 1 you get: Insightful Strike Pre:0 Damage = Concentration (d20+Con+Skill) Emerald Razor Pre:1 Attack goes against Touch AC Pearl of Black Doubt Stance Pre:2 Gain +2 dodge every time someone misses you Or: Wall of Blades Pre:0 use attack roll to block or Steel Wind Pre:0 get 2 attacks as Standard action Iron Heart Surge Pre: 1IH dispel effect on self, +2 attack bonus 1/round Absolute Steel Stance Pre: 1IH +10ft move, +2 dodge if move 10'+ Bone Crusher Pre:0 +4d6 dam and possibly +10 to crit confirms The Adept can dispel negative effects, has a move bonus with a scout-like dodge, has a pretty mean attack that improves crits, and can either move and attack 2 targets or counter an attack. Yup, this is a very dip friendly system. I'd have been happier if it had been capped to 4x the MA level. That would limit both the 20/1 and 10/1 to Initiatior 4th, or 1st and 2nd maneuvers. Still quite useful since virtually every stance is a equivalent to a feat but not quite so dip-friendly. [/QUOTE]
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