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General Tabletop Discussion
*Pathfinder & Starfinder
The Myth of the Bo9S's Popularity
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<blockquote data-quote="Brother MacLaren" data-source="post: 3977068" data-attributes="member: 15999"><p>Do you mean hypotethically or in actual play?</p><p>In actual play, there was not that much gameplay at levels above 8, due to the escalating XP requirements. And in actual play, there were very few wizards, since few players had the patience, caution, and luck to get one to survive the first few levels. RAW, you rolled for HP at 1st level, died at 0 HP, and all new characters were 1st-level. But let's go on to hypothetical.</p><p></p><p></p><p>I believe that in BECMI, you cannot cast and move in the same round. Round 1, cast fly. Round 2, fly up. Round 3, cast fireball. The fighter has gotten to shoot you several times (there is no Stoneskin or Greater Invisibility in BECMI). Also, you have to declare actions before rolling initiative. If you've declared "I'm casting Fireball," but the fighter wins initiative and damages you that round, then your spell is ruined.</p><p></p><p></p><p>I am pretty sure that spell doesn't exist in BECMI.</p><p></p><p></p><p>Resting? Every competent DM I have seen places some sort of constraints on the party. Time constraints, wandering monsters who attack you while you're resting, enemies who fortify if you delay, and so on. Every one. The limited nature of spells has actually mattered in every D&D game I've played in. If it hasn't been a factor in games you've played in, then I feel sorry for you.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3977068, member: 15999"] Do you mean hypotethically or in actual play? In actual play, there was not that much gameplay at levels above 8, due to the escalating XP requirements. And in actual play, there were very few wizards, since few players had the patience, caution, and luck to get one to survive the first few levels. RAW, you rolled for HP at 1st level, died at 0 HP, and all new characters were 1st-level. But let's go on to hypothetical. I believe that in BECMI, you cannot cast and move in the same round. Round 1, cast fly. Round 2, fly up. Round 3, cast fireball. The fighter has gotten to shoot you several times (there is no Stoneskin or Greater Invisibility in BECMI). Also, you have to declare actions before rolling initiative. If you've declared "I'm casting Fireball," but the fighter wins initiative and damages you that round, then your spell is ruined. I am pretty sure that spell doesn't exist in BECMI. Resting? Every competent DM I have seen places some sort of constraints on the party. Time constraints, wandering monsters who attack you while you're resting, enemies who fortify if you delay, and so on. Every one. The limited nature of spells has actually mattered in every D&D game I've played in. If it hasn't been a factor in games you've played in, then I feel sorry for you. [/QUOTE]
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The Myth of the Bo9S's Popularity
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