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General Tabletop Discussion
*Pathfinder & Starfinder
The Myth of the Bo9S's Popularity
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<blockquote data-quote="TwinBahamut" data-source="post: 3980038" data-attributes="member: 32536"><p>This is something of a disconnect, really. For many people, so long as it still resembles normal physical abilities, and is pretty much just an enhancement or extension of what is normally possible, it is not "magic", it is "martial".</p><p></p><p>I would argue that, no matter how imaginative they are, the characters from Hero or Crouching Tiger, Hidden Dragon, are just mundane fighters. For me, at least, there is a tremendous difference between "superhuman" and "magical". Just because a mythical character does something impossible for a real person to do does not mean magic is involved. Hanuman's jump from Sri Lanka to the Himalayas in the <em>Ramayana</em>, and his return back carrying a mountain on his back, is not the product of magic; it is a product of raw physical power. Hanuman was a fighter, a martial character, and his astounding leap was not the product of magical spells or enchantments.</p><p></p><p>Fundamentally, the idea that anything beyond the bounds of the real world is the product of a wizard's spells or equivalent is a D&Dism that you can't possibly apply to real myth, legend, or even popular culture. The divide between Extraordinary and Supernatural is problematic and artificial even in D&D itself (and is a product of the single idea of "anti-magic", which is just a byproduct of that annoying D&Dism). As a whole, D&D would benefit a lot by just removing anti-magic and the entire distinction between extraordinary and supernatural entirely. In fact, I think that is happening in 4E.</p><p></p><p>Anyways, I like having fighters with abilities that can't possibly be recreated in real life. D&D is a game about legend and fantasy, and limiting the abilities of a character to what is possible in the real world is antithetical to the very genre of fantasy.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3980038, member: 32536"] This is something of a disconnect, really. For many people, so long as it still resembles normal physical abilities, and is pretty much just an enhancement or extension of what is normally possible, it is not "magic", it is "martial". I would argue that, no matter how imaginative they are, the characters from Hero or Crouching Tiger, Hidden Dragon, are just mundane fighters. For me, at least, there is a tremendous difference between "superhuman" and "magical". Just because a mythical character does something impossible for a real person to do does not mean magic is involved. Hanuman's jump from Sri Lanka to the Himalayas in the [i]Ramayana[/i], and his return back carrying a mountain on his back, is not the product of magic; it is a product of raw physical power. Hanuman was a fighter, a martial character, and his astounding leap was not the product of magical spells or enchantments. Fundamentally, the idea that anything beyond the bounds of the real world is the product of a wizard's spells or equivalent is a D&Dism that you can't possibly apply to real myth, legend, or even popular culture. The divide between Extraordinary and Supernatural is problematic and artificial even in D&D itself (and is a product of the single idea of "anti-magic", which is just a byproduct of that annoying D&Dism). As a whole, D&D would benefit a lot by just removing anti-magic and the entire distinction between extraordinary and supernatural entirely. In fact, I think that is happening in 4E. Anyways, I like having fighters with abilities that can't possibly be recreated in real life. D&D is a game about legend and fantasy, and limiting the abilities of a character to what is possible in the real world is antithetical to the very genre of fantasy. [/QUOTE]
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