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General Tabletop Discussion
*Pathfinder & Starfinder
The Myth of the Bo9S's Popularity
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<blockquote data-quote="Scribble" data-source="post: 3981089" data-attributes="member: 23977"><p>Well sure. They're the two separate sides of the same argument. They're different but the same... (oooooh I got all zen like...)</p><p></p><p></p><p></p><p>When did I say change them in to wuxia superheroes? </p><p></p><p>My comment was simply that you can use the same basic argument structure to argue the other side. </p><p></p><p></p><p></p><p>Maybe because it's never been offered before?</p><p></p><p></p><p></p><p>Making it the status quo and offering those elements are two separate things. My guess is power selection will be similar to Bo9S selection. You can take whichever ones best fit the character image you wish to play, ignore the ones you don't. </p><p></p><p>Put it in the core so that people who like that style of play have those options from the get go, and won't be turned off by the fact that D&D isn't a game for them.</p><p></p><p>I've never been a fan of the monk. I felt it was a weird out of place class. Do I think that it should have been done away with? No. It's easy enough to ignore it, yet allows others who might like it the ability to use it.</p><p></p><p>D&D needs to find ways to attract new players who might otherwise be tempted to play other games that include the elements they're looking for. Not trying its best to create an exclusive club of people who like a certain style of fantasy.</p><p></p><p></p><p></p><p>Cool?</p><p></p><p></p><p></p><p>Sorry you feel that way? To me it offers up more character options.</p><p></p><p>One of my favorite movies is Brotherhood of The Wolf... It made absolutely no historical sense that this native american guy was a crazy martial artist... It was still fun to watch.</p><p></p><p></p><p></p><p>In your opinion.</p></blockquote><p></p>
[QUOTE="Scribble, post: 3981089, member: 23977"] Well sure. They're the two separate sides of the same argument. They're different but the same... (oooooh I got all zen like...) When did I say change them in to wuxia superheroes? My comment was simply that you can use the same basic argument structure to argue the other side. Maybe because it's never been offered before? Making it the status quo and offering those elements are two separate things. My guess is power selection will be similar to Bo9S selection. You can take whichever ones best fit the character image you wish to play, ignore the ones you don't. Put it in the core so that people who like that style of play have those options from the get go, and won't be turned off by the fact that D&D isn't a game for them. I've never been a fan of the monk. I felt it was a weird out of place class. Do I think that it should have been done away with? No. It's easy enough to ignore it, yet allows others who might like it the ability to use it. D&D needs to find ways to attract new players who might otherwise be tempted to play other games that include the elements they're looking for. Not trying its best to create an exclusive club of people who like a certain style of fantasy. Cool? Sorry you feel that way? To me it offers up more character options. One of my favorite movies is Brotherhood of The Wolf... It made absolutely no historical sense that this native american guy was a crazy martial artist... It was still fun to watch. In your opinion. [/QUOTE]
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The Myth of the Bo9S's Popularity
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