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General Tabletop Discussion
*TTRPGs General
The Myth of the Necessity of Magic Items
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 3383441" data-attributes="member: 2810"><p>The only thing that's really affected, IMO, is the CR system. But since that's only a rough guideline, anyway, its no big deal. </p><p></p><p>In my experience, the factor that matters is the players. A group of smart, experienced, tactically minded players will do just fine in a lower-magic game without the DM having to pull many punches. A relatively less experienced group, or one that isn't as interested in the tactical aspects, will be hurt more. In their case, the magic items are the safety margin; the +1 sword becomes the offset for the player that took Skill Focus (Survival) instead of Weapon Focus (longsword). The gap between the combat-twinks in a low-magic game and the casual player in a high-magic game is pretty small and can be papered over. The difference between the munchkins in a high-magic game and casual players in a low-magic game is so great that it's essentially not the same game anymore.</p><p></p><p>It's not the presence of magic items that grates, though, or even the perceived necessity. It's the sense of entitlement and ready availability that the wealth-by-level guidelines seem to have fostered.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 3383441, member: 2810"] The only thing that's really affected, IMO, is the CR system. But since that's only a rough guideline, anyway, its no big deal. In my experience, the factor that matters is the players. A group of smart, experienced, tactically minded players will do just fine in a lower-magic game without the DM having to pull many punches. A relatively less experienced group, or one that isn't as interested in the tactical aspects, will be hurt more. In their case, the magic items are the safety margin; the +1 sword becomes the offset for the player that took Skill Focus (Survival) instead of Weapon Focus (longsword). The gap between the combat-twinks in a low-magic game and the casual player in a high-magic game is pretty small and can be papered over. The difference between the munchkins in a high-magic game and casual players in a low-magic game is so great that it's essentially not the same game anymore. It's not the presence of magic items that grates, though, or even the perceived necessity. It's the sense of entitlement and ready availability that the wealth-by-level guidelines seem to have fostered. [/QUOTE]
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