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General Tabletop Discussion
*TTRPGs General
The Myth of the Necessity of Magic Items
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<blockquote data-quote="Rawwedge" data-source="post: 3383525" data-attributes="member: 13610"><p><strong>Magic Items are a blessing and a curse</strong></p><p></p><p>As a player character, I love the accumulation of magic items (especially when they are full of flavor instead of off the shelf). Many players will want to try and accumulate the best items the campaign allows; the DM must feed that desire with careful moderation. I consider this a fun part of character progression.</p><p></p><p>As a dungeon master I am very aware of the problems that can be caused by the wrong amount of magic items in the campaign recipe. (either too much or too little) It is a constant balancing act.</p><p></p><p>Long ago, I played in a long running AD&D campaign as a PC and the items we received were few and precious. It worked out fine at the time but AD&D is a very different animal from 3.5.</p><p></p><p>I am currently in a long running 3.5 campaign as a PC and a few of us have been seduced by the lure of over abundant magic items. We are now paying the price as this has contributed to a highly imbalanced campaign where characters can die all too easily. In our situation the DM has responded to the imbalanced power on the player side with over-powered encounters.</p><p></p><p>I don't think there is any inherent problem with magic items (and the amount used) unless the people at the table allow that problem to develop; especially the DM. It's one of those issues where the DM has to have a firm hand from the beginning.</p><p></p><p>I strongly believe that 3.5 encourages lots and lots of lots and lots, be it items, spells, feats...how else can wizard's sell more books.</p></blockquote><p></p>
[QUOTE="Rawwedge, post: 3383525, member: 13610"] [b]Magic Items are a blessing and a curse[/b] As a player character, I love the accumulation of magic items (especially when they are full of flavor instead of off the shelf). Many players will want to try and accumulate the best items the campaign allows; the DM must feed that desire with careful moderation. I consider this a fun part of character progression. As a dungeon master I am very aware of the problems that can be caused by the wrong amount of magic items in the campaign recipe. (either too much or too little) It is a constant balancing act. Long ago, I played in a long running AD&D campaign as a PC and the items we received were few and precious. It worked out fine at the time but AD&D is a very different animal from 3.5. I am currently in a long running 3.5 campaign as a PC and a few of us have been seduced by the lure of over abundant magic items. We are now paying the price as this has contributed to a highly imbalanced campaign where characters can die all too easily. In our situation the DM has responded to the imbalanced power on the player side with over-powered encounters. I don't think there is any inherent problem with magic items (and the amount used) unless the people at the table allow that problem to develop; especially the DM. It's one of those issues where the DM has to have a firm hand from the beginning. I strongly believe that 3.5 encourages lots and lots of lots and lots, be it items, spells, feats...how else can wizard's sell more books. [/QUOTE]
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