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*TTRPGs General
The Myth of the Necessity of Magic Items
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<blockquote data-quote="El Ravager" data-source="post: 3383575" data-attributes="member: 738"><p>Thats sort of a peeve for me too. I've ran and played in many moderate to low-ish magic games and the fighters have always remained relevant if not even dominant in some cases. High str + big sword + power attack seems to be one way they still get the job done. Not to mention that low magic doesn't mean NO magic, so the fighter should have some magic item to augment their fighting. In my mind, a fighter at high level might only have a couple magic items, but those two might be really powerfull. </p><p></p><p>Low magic doesn't have to mean low <em>powered</em>. The items possessed can still be very strong, but the frequency that PCs come across them would be rare. To me, an ideal low magic game would not see an 18th lv figher carrying around a +1 sword as his main weapon but rather perhaps an artifact level weapon. But that and maybe a couple other items would be all the magic he would have access to. Rather than relying on a huge magic tool kit, the PCs only has a few tools, but those are really great. </p><p></p><p>Also, I don't see it as caster vs fighter. If a situation really requires magic and fighting, maybe the fighter gets the magic help from a party caster rather than an item. If there is a flying enemy the fighter can't reach, the caster could use a powerfull spell to damage it at range. Or he could cast fly on the fighter and have beat on the enemy round after round. Low magic games might be seen as encouraging the party to work together more rather than rely on loot powers. It has also been an observation of mine that casters benefit from magic items almost as much as fighters. I've noticed spellcaster PCs in games I play in are just as eager to get their hads on magic items, if not more so, as the fighter types because they are so fragile. </p><p></p><p>I suppose its all just anecdotal, but in my experience, the divide is not nearly as extreme as people make it out to be.</p></blockquote><p></p>
[QUOTE="El Ravager, post: 3383575, member: 738"] Thats sort of a peeve for me too. I've ran and played in many moderate to low-ish magic games and the fighters have always remained relevant if not even dominant in some cases. High str + big sword + power attack seems to be one way they still get the job done. Not to mention that low magic doesn't mean NO magic, so the fighter should have some magic item to augment their fighting. In my mind, a fighter at high level might only have a couple magic items, but those two might be really powerfull. Low magic doesn't have to mean low [I]powered[/I]. The items possessed can still be very strong, but the frequency that PCs come across them would be rare. To me, an ideal low magic game would not see an 18th lv figher carrying around a +1 sword as his main weapon but rather perhaps an artifact level weapon. But that and maybe a couple other items would be all the magic he would have access to. Rather than relying on a huge magic tool kit, the PCs only has a few tools, but those are really great. Also, I don't see it as caster vs fighter. If a situation really requires magic and fighting, maybe the fighter gets the magic help from a party caster rather than an item. If there is a flying enemy the fighter can't reach, the caster could use a powerfull spell to damage it at range. Or he could cast fly on the fighter and have beat on the enemy round after round. Low magic games might be seen as encouraging the party to work together more rather than rely on loot powers. It has also been an observation of mine that casters benefit from magic items almost as much as fighters. I've noticed spellcaster PCs in games I play in are just as eager to get their hads on magic items, if not more so, as the fighter types because they are so fragile. I suppose its all just anecdotal, but in my experience, the divide is not nearly as extreme as people make it out to be. [/QUOTE]
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