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The Myth of the Necessity of Magic Items
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<blockquote data-quote="Darrell" data-source="post: 3384340" data-attributes="member: 680"><p>I don't need to 'make a case' why character concepts should not be mechanically equal, simply because I've never seen a reason why they <em>should</em> be. </p><p></p><p>This type of discussion always seems to boil down to 'such-and-such can do this-and-that, so I should be able to do thus-and-such to balance it out.' As far as I'm concerned that's really a specious argument. All men are <em>not</em> created equal, when looked at on an individual basis, no matter what Thomas Jefferson might have written. Some people have more advantages than others, without having correspondingly 'balancing' disadvantages simply to make other people feel better about themselves. It's that way in real life; it can be that way in a game, too, and never once destroy the ability to play and enjoy said game.</p><p></p><p>I simply don't see the need (or even have the desire) to make everything 'equal.'</p><p></p><p>On several occasions over the past twenty-odd years of gaming, I've created BBEGs who were conventionally unstoppable. They outclassed and outmatched the heroes in literally EVERY way, stat and talent-wise. The characters simply <em>could not beat</em> such a character, and were forced to find ways to circumvent this fact.</p><p></p><p>On other occasions, there have been 'master villains' whose defeat was almost an afterthought, because the party outmatched him in every way.</p><p></p><p>Inter-party relations are often conducted on a similar level. In the 'early days' of 3.0, I had a player who played a DMG Commoner as a PC for over a year. The character was statistically outmatched by every other PC, had no special combat or spellcasting abilities, or any other type of 'advantage;' and still, the character became a productive and valuable member of the adventuring party.</p><p></p><p>Since I see no overwhelming need for mechanical balance, and can not be convinced of its value, I feel no <em>need</em> to make a case for things not being balanced. 'Balance,' as far as I'm concerned, is simply unimportant.</p><p></p><p>Regards,</p><p>Darrell</p></blockquote><p></p>
[QUOTE="Darrell, post: 3384340, member: 680"] I don't need to 'make a case' why character concepts should not be mechanically equal, simply because I've never seen a reason why they [I]should[/I] be. This type of discussion always seems to boil down to 'such-and-such can do this-and-that, so I should be able to do thus-and-such to balance it out.' As far as I'm concerned that's really a specious argument. All men are [I]not[/I] created equal, when looked at on an individual basis, no matter what Thomas Jefferson might have written. Some people have more advantages than others, without having correspondingly 'balancing' disadvantages simply to make other people feel better about themselves. It's that way in real life; it can be that way in a game, too, and never once destroy the ability to play and enjoy said game. I simply don't see the need (or even have the desire) to make everything 'equal.' On several occasions over the past twenty-odd years of gaming, I've created BBEGs who were conventionally unstoppable. They outclassed and outmatched the heroes in literally EVERY way, stat and talent-wise. The characters simply [I]could not beat[/I] such a character, and were forced to find ways to circumvent this fact. On other occasions, there have been 'master villains' whose defeat was almost an afterthought, because the party outmatched him in every way. Inter-party relations are often conducted on a similar level. In the 'early days' of 3.0, I had a player who played a DMG Commoner as a PC for over a year. The character was statistically outmatched by every other PC, had no special combat or spellcasting abilities, or any other type of 'advantage;' and still, the character became a productive and valuable member of the adventuring party. Since I see no overwhelming need for mechanical balance, and can not be convinced of its value, I feel no [I]need[/I] to make a case for things not being balanced. 'Balance,' as far as I'm concerned, is simply unimportant. Regards, Darrell [/QUOTE]
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