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The Myth of the Necessity of Magic Items
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<blockquote data-quote="jmucchiello" data-source="post: 3384716" data-attributes="member: 813"><p>But it does take work and it does take rewriting some things. I wanted you to list those things. You cavalierly stated that your had but 2 house rules. Then you said you used action points. Then you explained how cavemen can convert DR to hit points. Well excuse me for not reading your mind but I don't think those 4 things are all you need to do to run a low-magic campaign.</p><p></p><p>Your thesis is that low-magic and D&D don't mix is a myth but you haven't really shown how simple it is to take a low-magic party of 4 characters at level 20 and throw a pit fiend at them and it will only use 20% of their resources as any party level = CR encounter should. So my point is where is the rest of it? DR is not the only sticky point. Expected DC levels for saving throws is another big sticky point. What do you to adjust them?</p><p>That is the house rulebook for the players. I want the DM house rules. Those rules include the DR to hit point conversions. Are you saying that is all you have to do to make all core monster usable in low-magic games? I doubt it. So, perhaps it's house rule that is tripping us up. How about telling us your rules of thumb for simple monster conversion?</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3384716, member: 813"] But it does take work and it does take rewriting some things. I wanted you to list those things. You cavalierly stated that your had but 2 house rules. Then you said you used action points. Then you explained how cavemen can convert DR to hit points. Well excuse me for not reading your mind but I don't think those 4 things are all you need to do to run a low-magic campaign. Your thesis is that low-magic and D&D don't mix is a myth but you haven't really shown how simple it is to take a low-magic party of 4 characters at level 20 and throw a pit fiend at them and it will only use 20% of their resources as any party level = CR encounter should. So my point is where is the rest of it? DR is not the only sticky point. Expected DC levels for saving throws is another big sticky point. What do you to adjust them? That is the house rulebook for the players. I want the DM house rules. Those rules include the DR to hit point conversions. Are you saying that is all you have to do to make all core monster usable in low-magic games? I doubt it. So, perhaps it's house rule that is tripping us up. How about telling us your rules of thumb for simple monster conversion? [/QUOTE]
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