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The Myth of the Necessity of Magic Items
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<blockquote data-quote="Gundark" data-source="post: 3386263" data-attributes="member: 6148"><p>Well, this one is a tough one for me. I do think that with some creatures magic items are needed, even with a little tweakin they're neccesary. I'm planning on running an Iron Heroes game next, I'm looking forward to not having to worry about dealing with magic items on the whole. Hoever I'm concerned about losing out on the "finding cool stuff" fun. </p><p></p><p>I really don't like the magic level in current 3.X rules. Our group is at the level whree +1 swords are useless to them and get ground into gold. However I not to sure about low magic rules either. I would like a middle of the road ruleset, one where magic items are there to be found but not where every orc, goblin, or whatnot is packing a magic weapon/item. IMHO magic items are too easily found in the current 3.x ruleset</p></blockquote><p></p>
[QUOTE="Gundark, post: 3386263, member: 6148"] Well, this one is a tough one for me. I do think that with some creatures magic items are needed, even with a little tweakin they're neccesary. I'm planning on running an Iron Heroes game next, I'm looking forward to not having to worry about dealing with magic items on the whole. Hoever I'm concerned about losing out on the "finding cool stuff" fun. I really don't like the magic level in current 3.X rules. Our group is at the level whree +1 swords are useless to them and get ground into gold. However I not to sure about low magic rules either. I would like a middle of the road ruleset, one where magic items are there to be found but not where every orc, goblin, or whatnot is packing a magic weapon/item. IMHO magic items are too easily found in the current 3.x ruleset [/QUOTE]
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