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General Tabletop Discussion
*TTRPGs General
The Myth of the Necessity of Magic Items
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<blockquote data-quote="JohnSnow" data-source="post: 3386520" data-attributes="member: 32164"><p>This is slightly off-topic, given that it's about <em>Iron Heroes</em>, but I thought I'd tell you what I've been planning to do about that. I like the notion of cool magic stuff, but not the goofy stat boosting items.</p><p></p><p>So I'm planning on having weapons that are magic, or holy, or profane for DR purposes, but provide no statistical bonus, thematic items, items (weapons and armor, especially) made of unusual materials, Weapons of Legacy (or something like them), and the like. Basically, there'll be plenty of cool items (maybe even some that provide special abilities, like flight, at appropriate levels), but no boring "stat boost" ones. I might even allow for a few weapon special abilities (like keen) or a minimal amount of extra damage from thinks like flaming, but I hadn't decided. Other items might exist on a case-by-case basis.</p><p></p><p>Thematic items don't undo the balance in IH any more than eliminating them undoes the balance in D&D. Unless you run with the theory that magic weapons pierce armor DR. That makes magic weapons pretty powerful.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3386520, member: 32164"] This is slightly off-topic, given that it's about [i]Iron Heroes[/i], but I thought I'd tell you what I've been planning to do about that. I like the notion of cool magic stuff, but not the goofy stat boosting items. So I'm planning on having weapons that are magic, or holy, or profane for DR purposes, but provide no statistical bonus, thematic items, items (weapons and armor, especially) made of unusual materials, Weapons of Legacy (or something like them), and the like. Basically, there'll be plenty of cool items (maybe even some that provide special abilities, like flight, at appropriate levels), but no boring "stat boost" ones. I might even allow for a few weapon special abilities (like keen) or a minimal amount of extra damage from thinks like flaming, but I hadn't decided. Other items might exist on a case-by-case basis. Thematic items don't undo the balance in IH any more than eliminating them undoes the balance in D&D. Unless you run with the theory that magic weapons pierce armor DR. That makes magic weapons pretty powerful. [/QUOTE]
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