Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Myth of the Necessity of Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 3387464" data-attributes="member: 3854"><p>My old AD&D1 campaign was magic rare. Magic items were truly rare -- a party might have one or two among them by 10th level -- but they were more powerful -- more than just a + or single ability. And since our combat ran in segments instead of rounds, casting spells took multiple "rounds" to cast -- <em>fireball</em> had a 3 segment casting time, so it took 3 "rounds" to cast. [This house rule was actually a misunderstanding of the segment-round-casting time rules at first, but later, after I understood the mistake, I kept it for the flavor it had created.] So spellcasters were rarer by effect (in theory). (Ironically, PC spellcasters were not really rarer -- there was still always a magic-user and cleric in the parties.)</p><p></p><p>I allowed "masterwork" items at x20 price for +1, and x40 price for +2 -- but this was just for mechanical bonuses, not for "DR".</p><p></p><p>Creatures with "DR" were rare to non-existent -- lycanthropes were fairy tales/horror stories, undead were restricted to their haunts, and demons and devils were not usually found on the [Prime] Material Plane.</p><p></p><p>But, my AD&D1 campaigns never really went above ~8th level, so I don't know what the effect would have been at high level campaign play.</p><p></p><p>I see no reason why low-magic wouldn't work in a regular D&D3 game. The DM can/should remove the item creation feats from the game. The DM has control over what creatures are encountered, so that wouldn't be an issue. And he just needs to be aware to keep the ELs lower for parties with little or no magic items.</p><p></p><p>That's the great thing about the CR system -- it gives you the baseline estimate, so you can judge the deviation for your game.</p><p></p><p>A side effect of lower EL for the party level would also mean the party would get less xp for a challenging fight, and therefore would level up slower. This is either a good thing to the DM, or he can adjust the xp awards up to keep the leveling rate the same as a baseline game.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3387464, member: 3854"] My old AD&D1 campaign was magic rare. Magic items were truly rare -- a party might have one or two among them by 10th level -- but they were more powerful -- more than just a + or single ability. And since our combat ran in segments instead of rounds, casting spells took multiple "rounds" to cast -- [i]fireball[/i] had a 3 segment casting time, so it took 3 "rounds" to cast. [This house rule was actually a misunderstanding of the segment-round-casting time rules at first, but later, after I understood the mistake, I kept it for the flavor it had created.] So spellcasters were rarer by effect (in theory). (Ironically, PC spellcasters were not really rarer -- there was still always a magic-user and cleric in the parties.) I allowed "masterwork" items at x20 price for +1, and x40 price for +2 -- but this was just for mechanical bonuses, not for "DR". Creatures with "DR" were rare to non-existent -- lycanthropes were fairy tales/horror stories, undead were restricted to their haunts, and demons and devils were not usually found on the [Prime] Material Plane. But, my AD&D1 campaigns never really went above ~8th level, so I don't know what the effect would have been at high level campaign play. I see no reason why low-magic wouldn't work in a regular D&D3 game. The DM can/should remove the item creation feats from the game. The DM has control over what creatures are encountered, so that wouldn't be an issue. And he just needs to be aware to keep the ELs lower for parties with little or no magic items. That's the great thing about the CR system -- it gives you the baseline estimate, so you can judge the deviation for your game. A side effect of lower EL for the party level would also mean the party would get less xp for a challenging fight, and therefore would level up slower. This is either a good thing to the DM, or he can adjust the xp awards up to keep the leveling rate the same as a baseline game. Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Myth of the Necessity of Magic Items
Top