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General Tabletop Discussion
*TTRPGs General
The Myth of the Necessity of Magic Items
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<blockquote data-quote="Li Shenron" data-source="post: 3387472" data-attributes="member: 1465"><p>Since I never tried myself, I can only tell what are my fears about doing it...</p><p></p><p>First, I think that lots of monsters who don't use equipment at all actually have some in-built abilities to make up for it. For example, I *suppose* that such a monster has higher Strength compared to an NPC which could normally own a +X sword and a +Y str-boosting item. </p><p></p><p>My opinion about this is that monsters who do use equipment (but won't have magical equipment in this campaign) should probably have the same CR as before, but the others should be kept under check, because the PC/NPC are going to have lower attack bonuses AND lower AC, but not the monsters who depend solely on their own stats.</p><p></p><p>Second, perhaps the only thing which looks truly dire to me is DR. But of course, in a world where magic weapons don't exist, so DR/magic shouldn't exist either. DR/material should be quite the same as before instead.</p><p></p><p>Other things on my mind:</p><p>- saves: maybe magic items are generally more oriented to boost someone's saves rather than spells/SLA's DC, so lack of magic items could make spells slightly more effective than before, but I'm not sure</p><p>- skills: there are items which boost certain skills a lot... without them it won't be possible anymore to beat some superheroes-like DCs. However I don't think this is a big issue, because skill ranks increase anyway all the time</p><p>- healing: no healing potions at all could affect the game a lot especially at low levels, although low-magic doesn't necessarily mean that you cannot still have healing potions</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3387472, member: 1465"] Since I never tried myself, I can only tell what are my fears about doing it... First, I think that lots of monsters who don't use equipment at all actually have some in-built abilities to make up for it. For example, I *suppose* that such a monster has higher Strength compared to an NPC which could normally own a +X sword and a +Y str-boosting item. My opinion about this is that monsters who do use equipment (but won't have magical equipment in this campaign) should probably have the same CR as before, but the others should be kept under check, because the PC/NPC are going to have lower attack bonuses AND lower AC, but not the monsters who depend solely on their own stats. Second, perhaps the only thing which looks truly dire to me is DR. But of course, in a world where magic weapons don't exist, so DR/magic shouldn't exist either. DR/material should be quite the same as before instead. Other things on my mind: - saves: maybe magic items are generally more oriented to boost someone's saves rather than spells/SLA's DC, so lack of magic items could make spells slightly more effective than before, but I'm not sure - skills: there are items which boost certain skills a lot... without them it won't be possible anymore to beat some superheroes-like DCs. However I don't think this is a big issue, because skill ranks increase anyway all the time - healing: no healing potions at all could affect the game a lot especially at low levels, although low-magic doesn't necessarily mean that you cannot still have healing potions [/QUOTE]
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