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General Tabletop Discussion
*TTRPGs General
The Myth of the Necessity of Magic Items
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<blockquote data-quote="Remathilis" data-source="post: 3387555" data-attributes="member: 7635"><p>I think that goes back to the idea that the PCs, barring bad dice rolls or incredibly stupid tactical decisions, the PCs are going to win an encounter. Think about it...</p><p></p><p>* PCs, by the nature of them being PCs, see manyfold the number of combat than any specific NPC sees. They get the better share of the loot from these combat because they've done more and expected to do more. </p><p>* NPCs come in three flavors: Non-aggressive, Aggressive, and Plot-device. It doesn't matter how much treasure a Non-aggressive NPC has (the sage identifying your magical gear could have a <em>sphere of annihilation</em>, but since he's not a threat, it doesn't matter). Plot-device NPCs have as much treasure as the DM needs to get him to drive the plot, since he's going to survive (usually) it doesn't matter. That only leaves aggressive NPCs (city guards, high level mercs, bad-guy lieutenants) to worry about. </p><p>* <strong>THE GAME IS SUPPOSED TO REVOLVE AROUND THE PCS. </strong>Otherwise, write a novel. </p><p>* Because the game assumes the same PCs will be there from levels 1-20 (barring again, the occasional death) the goal was not to flood the PCs with gear every time they fought a solider, orc, or wizard, since they are likely to fight many of them over the course of their career. </p><p></p><p>I guess none of this counts for cohorts, DMPCs, or really sadistic DMs who tend to kill PCs willy-nilly, but for the majority of D&D games, the above is fairly accurate. </p><p></p><p>There are a lot of balance issues within D&D, but the inequality of loot between a PC and a NPC is NOT a serious one, IMHO.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3387555, member: 7635"] I think that goes back to the idea that the PCs, barring bad dice rolls or incredibly stupid tactical decisions, the PCs are going to win an encounter. Think about it... * PCs, by the nature of them being PCs, see manyfold the number of combat than any specific NPC sees. They get the better share of the loot from these combat because they've done more and expected to do more. * NPCs come in three flavors: Non-aggressive, Aggressive, and Plot-device. It doesn't matter how much treasure a Non-aggressive NPC has (the sage identifying your magical gear could have a [I]sphere of annihilation[/I], but since he's not a threat, it doesn't matter). Plot-device NPCs have as much treasure as the DM needs to get him to drive the plot, since he's going to survive (usually) it doesn't matter. That only leaves aggressive NPCs (city guards, high level mercs, bad-guy lieutenants) to worry about. * [B]THE GAME IS SUPPOSED TO REVOLVE AROUND THE PCS. [/B]Otherwise, write a novel. * Because the game assumes the same PCs will be there from levels 1-20 (barring again, the occasional death) the goal was not to flood the PCs with gear every time they fought a solider, orc, or wizard, since they are likely to fight many of them over the course of their career. I guess none of this counts for cohorts, DMPCs, or really sadistic DMs who tend to kill PCs willy-nilly, but for the majority of D&D games, the above is fairly accurate. There are a lot of balance issues within D&D, but the inequality of loot between a PC and a NPC is NOT a serious one, IMHO. [/QUOTE]
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