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The Myth of the Necessity of Magic Items
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<blockquote data-quote="Darrell" data-source="post: 3388009" data-attributes="member: 680"><p>OK, I kind of see what you mean, and I think that kind of game is silly, too. I just don't handle things that way, and I don't think it's 'inevitable,' either. In my games, that fireball will engulf whoever happens to be in its area of effect, and the big, bad troll will go after whomever is swinging a sword or torch at it, regardless of that character's level. Though I will note that, in a first-level party, there is very little difference, hp-wise and AC-wise between that 1st-level 'nobody' Commoner and a 1st-level wizard. What's more, just because a character is a Commoner doesn't means that he's necessarily a 'nobody.' The character I mentioned previously ended up a 12th-level Commoner, and retired from adventuring to run an inn when the player moved away. He's a recurring NPC in my campaign, now.</p><p></p><p></p><p></p><p>OK. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It kind of sounded that way. Probably viewscreen-to-brain translation problems.</p><p></p><p> </p><p></p><p>I'd counter with the argument that it's not impossible for a 'Frodo' to <em>become</em> an action character...especially in a long-term game.</p><p></p><p></p><p></p><p>But the discussion was talking about the absence of magic gear. In my experience, level disparity between a Commoner and Fighter and a Wizard isn't that vast, even as they rise in level. The Commoner's player can build his character during play just like everyone else, including through multi-classing (though the player in my campaign never did so).</p><p></p><p></p><p></p><p>Sorry, I think I missed a smiley in there somewhere; I didn't mean to come off as particularly antagonistic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My point isn't that it's 'superior roleplaying' or any of that rot. My point is that those characters aren't 'ineffective.' In fact, they can often be the 'highlight' characters of a campaign.</p><p></p><p></p><p></p><p>Sorry. Typo. My bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regards,</p><p>Darrell</p></blockquote><p></p>
[QUOTE="Darrell, post: 3388009, member: 680"] OK, I kind of see what you mean, and I think that kind of game is silly, too. I just don't handle things that way, and I don't think it's 'inevitable,' either. In my games, that fireball will engulf whoever happens to be in its area of effect, and the big, bad troll will go after whomever is swinging a sword or torch at it, regardless of that character's level. Though I will note that, in a first-level party, there is very little difference, hp-wise and AC-wise between that 1st-level 'nobody' Commoner and a 1st-level wizard. What's more, just because a character is a Commoner doesn't means that he's necessarily a 'nobody.' The character I mentioned previously ended up a 12th-level Commoner, and retired from adventuring to run an inn when the player moved away. He's a recurring NPC in my campaign, now. OK. :) It kind of sounded that way. Probably viewscreen-to-brain translation problems. I'd counter with the argument that it's not impossible for a 'Frodo' to [I]become[/I] an action character...especially in a long-term game. But the discussion was talking about the absence of magic gear. In my experience, level disparity between a Commoner and Fighter and a Wizard isn't that vast, even as they rise in level. The Commoner's player can build his character during play just like everyone else, including through multi-classing (though the player in my campaign never did so). Sorry, I think I missed a smiley in there somewhere; I didn't mean to come off as particularly antagonistic. :) My point isn't that it's 'superior roleplaying' or any of that rot. My point is that those characters aren't 'ineffective.' In fact, they can often be the 'highlight' characters of a campaign. Sorry. Typo. My bad. :) Regards, Darrell [/QUOTE]
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