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<blockquote data-quote="Ferrix" data-source="post: 1886552" data-attributes="member: 6115"><p><strong>The Huom</strong></p><p></p><p>Huom are the most common warriors in the Mythar, they are the infantry and guards in the cities taking care to maintain the status quo of the lesser races. They also form the basic hunting packs which are used in tracking down fugitives.</p><p></p><p><em>Huom appear as tall, gaunt humanoids with smooth, gray skin and bald heads. Their eyes are empty black pools of unnerving consciousness, and their ears are subsumed within their skulls. They carry a large vicious looking polearm which is unique to the Mythar.</em></p><p></p><p><strong>Huom, Warrior 1</strong></p><p>Medium Humanoid (Extraplanar, Mythar, Psionic)</p><p>Vitality Dice: 1d8+2 (6 vp)</p><p>Wound Points: 14</p><p>Initiative: +5</p><p>Speed: 30 ft.</p><p>Armor Class: 14 (+1 insight, +1 dexterity, +2 studded leather)</p><p>Armor DR: 1/-</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: mw kyr'drat +4 melee (2d6+1, 19-20, slashing) or eh'len +2 ranged (1d6+1, 18-20, 20 ft., slashing)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Psi-like Abilities</p><p>Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 6</p><p>Saves: Fort +4, Ref +1, Will -2</p><p>Abilities: Str 13, Dex 13, Con 14, Int 12, Wis 7, Cha 8</p><p>Skills: Jump +5, Intimidate +3, Craft (weaponsmithing) +5</p><p>Feats: Improved Initiative (B), Weapon Focus: Kyr'drat</p><p>Environment: Ethend</p><p>Organization: Single, Pair, Ken* (2-7), or Toh'Ken* (13-20)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Lawful Evil</p><p>Advancement: By class</p><p></p><p>Combat: Huom enter combat usually by manifesting vigor and then throwing their eh'len. Following up with a charge with the kyr'drat. They usually save their hustle ability for regrouping and if they perceive a new threat.</p><p></p><p>Psi-like Abilities: 3/day - Hustle, Vigor, Call Weaponry; Manifester level 1, Saves are Int based.</p><p></p><p>*A Ken or hunt will also have a kobold ranger 1 and a Huom Shocker, a Toh'Ken or great hunt will have at least one kobold ranger 1, a pair of Shockers, a Battlemaster and perhaps be traveling with a My'thon.</p><p></p><p>The Huom presented above had the following starting attribute array: 13, 11, 12, 10, 9, and 8. Giving them the following racial modifiers: +2 Dex, +2 Con, +2 Int, -2 Wis</p><p></p><p><strong>Huom Shocker, Barbarian 3</strong></p><p>Medium Humanoid (Extraplanar, Mythar, Psionic)</p><p>Vitality Dice: 3d12+6 (31 vp) (39 raging)</p><p>Wound Points: 14 (20 raging)</p><p>Initiative: +5</p><p>Speed: 40 ft.</p><p>Armor Class: 18 (+1 insight, +1 dexterity, +3 chain shirt, +2 class) (14 raging)</p><p>Armor DR: 2/-</p><p>Base Attack/Grapple: +3/+4 (+7 raging)</p><p>Attack: +1 kyr'drat +6 melee (2d6+2, 19-20, slashing) or MW eh'en +5 ranged (1d6+1, 18-20, 20 ft., slashing); when raging: +1 kyr'drat +9 melee (2d6+7, 19-20, slashing) or MW eh'len +5 ranged (1d6+4, 18-20, 20 ft., slashing)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Psi-like Abilities</p><p>Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 9, Rage 1/day, Uncanny Dodge</p><p>Saves: Fort +5, Ref +2, Will -1</p><p>Abilities: Str 13, Dex 13, Con 14, Int 12, Wis 7, Cha 8</p><p>Skills: Jump +7, Intimidate +5, Craft (weaponsmithing) +7</p><p>Feats: Improved Initiative (B), Power Attack, Reckless Rage*</p><p>Environment: Ethend</p><p>Organization: Single or Pair</p><p>Challenge Rating: 4</p><p>Treasure: Equipment plus one-half standard.</p><p>Alignment: Lawful Evil</p><p>Advancement: By class</p><p></p><p>Combat: Huom enter combat usually by manifesting vigor and then throwing their eh'len. Following up by raging and charging with the kyr'drat. They usually use their hustle ability to move swiftly against those foes who would pose the greatest threat.</p><p></p><p>Equipment: +1 kyr'drat (2350gp), +1 chain shirt (2250gp), 2 MW eh'lens (630gp)</p><p>Psi-like Abilities: 3/day - Hustle, Vigor, Call Weaponry; Manifester level 3, Saves are Int based.</p><p></p><p>*From Races of Stone, increases Rage to +6 Str & Con, -4 to AC.</p><p>The Huom Shocker presented above had the following starting attribute array: 13, 11, 12, 10, 9, and 8. Giving them the following racial modifiers: +2 Dex, +2 Con, +2 Int, -2 Wis</p><p></p><p><strong>Huom Battlemaster, Fighter 4/War Mind 2</strong></p><p>Medium Humanoid (Extraplanar, Mythar, Psionic)</p><p>Vitality Dice: 6d10+18 (77 vp)</p><p>Wound Points: 17</p><p>Initiative: +6</p><p>Speed: 30 ft.</p><p>Armor Class: 19 (+2 insight, +2 dexterity, +3 armor, +2 class), flatfooted 15, touch 14</p><p>Armor DR: 3/-</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: +1 kyr'drat +11 melee (2d6+6, 19-20, slashing) or eh'len +8 ranged (1d6+3, 18-20, 20 ft., slashing)</p><p>Full Attack: +1 kyr'drat +11/+6 melee (2d6+6, 19-20, slashing) or eh'len +8/+3 ranged (1d6+3, 18-20, 20 ft., slashing)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Psi-like Abilities</p><p>Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 11, Chain of Personal Superiority, Chain of Defensive Posture</p><p>Saves: Fort +10, Ref +6, Will +0</p><p>Abilities: Str 16, Dex 15, Con 16, Int 14, Wis 8, Cha 11</p><p>Skills: Jump +10, Intimidate +9, Concentration +5, Craft (weaponsmithing) +7, Knowledge (history) +4, Knowledge (psionics) +10</p><p>Feats: Improved Initiative (B), Weapon Focus: Kyr'drat, Power Attack, Cleave, Toughness, Weapon Spec: Kyr'drat, Combat Manifesting</p><p>Environment: Ethend</p><p>Organization: Single</p><p>Challenge Rating: 7</p><p>Treasure: Equipment plus one-half standard.</p><p>Alignment: Lawful Evil</p><p>Advancement: By class</p><p></p><p>Combat: Huom Battlemasters prefer to take the fight to their enemies as quickly as possible. First manifesting Vigor and hurling their Eh'len, then using their Hustle power to move into melee and make a full attack with their Kyr'drats.</p><p></p><p>Equipment: +1 deep crystal kyr'drat (3000gp), +1 mithril breastplate (6000gp), 2 eh'len (30gp)</p><p></p><p>Chain of Personal Superiority (Ex): 3/day can receive a +2 insight bonus to Strength and Constitution for up to one minute. Free action.</p><p></p><p>Chain of Defensive Posture (Ex): 3/day can receive an additional +2 insight bonus to armor class for up to one minute. Free action.</p><p></p><p>Psi-like Abilities: 3/day - Hustle, Vigor, Call Weaponry; Manifester level 6, Saves are Int based.</p><p></p><p>Psionics: 15pp, Powers known: Expansion, Force Screen; Manifester level 6, Saves are Int based.</p><p></p><p>The Huom Battlemaster presented above had the following starting attribute array: 15, 13, 14, 12, 10, and 11. Giving them the following racial modifiers: +2 Dex, +2 Con, +2 Int, -2 Wis.</p><p></p><p>Expanded Stat Block; Large humanoid; HD 6d10+18 (77hp); Init +5; Speed 30 feet; AC 18 (+1 Dex, +6 armor, +2 insight, -1 size), flatfooted 17, touch 12; Bab +6, Grapple +14; Atk +1 Kyr'drat +11 melee (2d8+9, 19-20, slashing) or Eh'len +6 ranged (1d8+4, 18-20, 20 ft., slashing); Full Atk: +1 Kyr'drat +11/+6 melee (2d8+9, 19-20, slashing) or Eh'len +6/+1 ranged (1d8+4, 18-20, 20 ft., slashing); SV Fort +10, Refl +5, Will +0; Str 18, Dex 13, Con 16, Int 14, Wis 8, Cha 11.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1886552, member: 6115"] [b]The Huom[/b] Huom are the most common warriors in the Mythar, they are the infantry and guards in the cities taking care to maintain the status quo of the lesser races. They also form the basic hunting packs which are used in tracking down fugitives. [i]Huom appear as tall, gaunt humanoids with smooth, gray skin and bald heads. Their eyes are empty black pools of unnerving consciousness, and their ears are subsumed within their skulls. They carry a large vicious looking polearm which is unique to the Mythar.[/i] [b]Huom, Warrior 1[/b] Medium Humanoid (Extraplanar, Mythar, Psionic) Vitality Dice: 1d8+2 (6 vp) Wound Points: 14 Initiative: +5 Speed: 30 ft. Armor Class: 14 (+1 insight, +1 dexterity, +2 studded leather) Armor DR: 1/- Base Attack/Grapple: +1/+2 Attack: mw kyr'drat +4 melee (2d6+1, 19-20, slashing) or eh'len +2 ranged (1d6+1, 18-20, 20 ft., slashing) Space/Reach: 5 ft./5 ft. Special Attacks: Psi-like Abilities Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 6 Saves: Fort +4, Ref +1, Will -2 Abilities: Str 13, Dex 13, Con 14, Int 12, Wis 7, Cha 8 Skills: Jump +5, Intimidate +3, Craft (weaponsmithing) +5 Feats: Improved Initiative (B), Weapon Focus: Kyr'drat Environment: Ethend Organization: Single, Pair, Ken* (2-7), or Toh'Ken* (13-20) Challenge Rating: 2 Treasure: Standard Alignment: Lawful Evil Advancement: By class Combat: Huom enter combat usually by manifesting vigor and then throwing their eh'len. Following up with a charge with the kyr'drat. They usually save their hustle ability for regrouping and if they perceive a new threat. Psi-like Abilities: 3/day - Hustle, Vigor, Call Weaponry; Manifester level 1, Saves are Int based. *A Ken or hunt will also have a kobold ranger 1 and a Huom Shocker, a Toh'Ken or great hunt will have at least one kobold ranger 1, a pair of Shockers, a Battlemaster and perhaps be traveling with a My'thon. The Huom presented above had the following starting attribute array: 13, 11, 12, 10, 9, and 8. Giving them the following racial modifiers: +2 Dex, +2 Con, +2 Int, -2 Wis [b]Huom Shocker, Barbarian 3[/b] Medium Humanoid (Extraplanar, Mythar, Psionic) Vitality Dice: 3d12+6 (31 vp) (39 raging) Wound Points: 14 (20 raging) Initiative: +5 Speed: 40 ft. Armor Class: 18 (+1 insight, +1 dexterity, +3 chain shirt, +2 class) (14 raging) Armor DR: 2/- Base Attack/Grapple: +3/+4 (+7 raging) Attack: +1 kyr'drat +6 melee (2d6+2, 19-20, slashing) or MW eh'en +5 ranged (1d6+1, 18-20, 20 ft., slashing); when raging: +1 kyr'drat +9 melee (2d6+7, 19-20, slashing) or MW eh'len +5 ranged (1d6+4, 18-20, 20 ft., slashing) Space/Reach: 5 ft./5 ft. Special Attacks: Psi-like Abilities Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 9, Rage 1/day, Uncanny Dodge Saves: Fort +5, Ref +2, Will -1 Abilities: Str 13, Dex 13, Con 14, Int 12, Wis 7, Cha 8 Skills: Jump +7, Intimidate +5, Craft (weaponsmithing) +7 Feats: Improved Initiative (B), Power Attack, Reckless Rage* Environment: Ethend Organization: Single or Pair Challenge Rating: 4 Treasure: Equipment plus one-half standard. Alignment: Lawful Evil Advancement: By class Combat: Huom enter combat usually by manifesting vigor and then throwing their eh'len. Following up by raging and charging with the kyr'drat. They usually use their hustle ability to move swiftly against those foes who would pose the greatest threat. Equipment: +1 kyr'drat (2350gp), +1 chain shirt (2250gp), 2 MW eh'lens (630gp) Psi-like Abilities: 3/day - Hustle, Vigor, Call Weaponry; Manifester level 3, Saves are Int based. *From Races of Stone, increases Rage to +6 Str & Con, -4 to AC. The Huom Shocker presented above had the following starting attribute array: 13, 11, 12, 10, 9, and 8. Giving them the following racial modifiers: +2 Dex, +2 Con, +2 Int, -2 Wis [b]Huom Battlemaster, Fighter 4/War Mind 2[/b] Medium Humanoid (Extraplanar, Mythar, Psionic) Vitality Dice: 6d10+18 (77 vp) Wound Points: 17 Initiative: +6 Speed: 30 ft. Armor Class: 19 (+2 insight, +2 dexterity, +3 armor, +2 class), flatfooted 15, touch 14 Armor DR: 3/- Base Attack/Grapple: +1/+2 Attack: +1 kyr'drat +11 melee (2d6+6, 19-20, slashing) or eh'len +8 ranged (1d6+3, 18-20, 20 ft., slashing) Full Attack: +1 kyr'drat +11/+6 melee (2d6+6, 19-20, slashing) or eh'len +8/+3 ranged (1d6+3, 18-20, 20 ft., slashing) Space/Reach: 5 ft./5 ft. Special Attacks: Psi-like Abilities Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 11, Chain of Personal Superiority, Chain of Defensive Posture Saves: Fort +10, Ref +6, Will +0 Abilities: Str 16, Dex 15, Con 16, Int 14, Wis 8, Cha 11 Skills: Jump +10, Intimidate +9, Concentration +5, Craft (weaponsmithing) +7, Knowledge (history) +4, Knowledge (psionics) +10 Feats: Improved Initiative (B), Weapon Focus: Kyr'drat, Power Attack, Cleave, Toughness, Weapon Spec: Kyr'drat, Combat Manifesting Environment: Ethend Organization: Single Challenge Rating: 7 Treasure: Equipment plus one-half standard. Alignment: Lawful Evil Advancement: By class Combat: Huom Battlemasters prefer to take the fight to their enemies as quickly as possible. First manifesting Vigor and hurling their Eh'len, then using their Hustle power to move into melee and make a full attack with their Kyr'drats. Equipment: +1 deep crystal kyr'drat (3000gp), +1 mithril breastplate (6000gp), 2 eh'len (30gp) Chain of Personal Superiority (Ex): 3/day can receive a +2 insight bonus to Strength and Constitution for up to one minute. Free action. Chain of Defensive Posture (Ex): 3/day can receive an additional +2 insight bonus to armor class for up to one minute. Free action. Psi-like Abilities: 3/day - Hustle, Vigor, Call Weaponry; Manifester level 6, Saves are Int based. Psionics: 15pp, Powers known: Expansion, Force Screen; Manifester level 6, Saves are Int based. The Huom Battlemaster presented above had the following starting attribute array: 15, 13, 14, 12, 10, and 11. Giving them the following racial modifiers: +2 Dex, +2 Con, +2 Int, -2 Wis. Expanded Stat Block; Large humanoid; HD 6d10+18 (77hp); Init +5; Speed 30 feet; AC 18 (+1 Dex, +6 armor, +2 insight, -1 size), flatfooted 17, touch 12; Bab +6, Grapple +14; Atk +1 Kyr'drat +11 melee (2d8+9, 19-20, slashing) or Eh'len +6 ranged (1d8+4, 18-20, 20 ft., slashing); Full Atk: +1 Kyr'drat +11/+6 melee (2d8+9, 19-20, slashing) or Eh'len +6/+1 ranged (1d8+4, 18-20, 20 ft., slashing); SV Fort +10, Refl +5, Will +0; Str 18, Dex 13, Con 16, Int 14, Wis 8, Cha 11. [/QUOTE]
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