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<blockquote data-quote="Ferrix" data-source="post: 1886571" data-attributes="member: 6115"><p><strong>The Mython's</strong></p><p></p><p>My'thon are the juggernauts of the Mythar race, hulking brutes of physical strength and force, they do not possess a much in the way of intelligence unlike most of the other species of Mythar but they are much more commanding in presence. They are also however less cruel than most Mythar, their simple ways often having an edge of kindness with others. Their bodies are laced with crystal fibers making them far tougher than normal living creatures. My'thon's, despite their presence, remain one of the lower caste due to their lack of intelligence.</p><p></p><p><em>My'thons are stocky humanoid-like creatures that dominate their surroundings with their bulk and multi-hued crystal ridges. Their bodies are entirely smooth except for veins of crystalline fibers which create large dangerous looking ridges. With almost no neck, their head seems to be a subsumed sphere with two large glistening eyes.</em></p><p></p><p><strong>My'thon</strong></p><p>Large Monstrous Humanoid (Extraplanar, Mythar, Psionic)</p><p>Vitality Dice: 6d8+24+8 (59 hp)</p><p>Wound Points: 36</p><p>Initiative: +0</p><p>Speed: 30 ft.</p><p>Armor Class: 14 (+5 natural, -1 size)</p><p>Armor DR: 4/-</p><p>Base Attack/Grapple: +6/+18</p><p>Attack: crystal ridge +13 melee (1d8+8, 19-20, slashing and piercing)</p><p>Full Attack: 2 crystal ridges +13 melee (1d8+8, 19-20, slashing and piercing)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Psi-like Abilities</p><p>Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 11, Domineering Presence, Fibrous Body, Crystal Ridges</p><p>Saves: Fort +6, Ref +5, Will +5</p><p>Abilities: Str 26, Dex 11, Con 18, Int 7, Wis 10, Cha 15</p><p>Skills: Concentration +7, Intimidate +5, Psicraft +4</p><p>Feats: Psionic Body (B), Psionic Meditation, Psionic Fist, Greater Psionic Fist</p><p>Environment: Ethend</p><p>Organization: Single or with a Hoam Toh'Ken.</p><p>Challenge Rating: 6</p><p>Treasure: Standard</p><p>Alignment: Usually Neutral</p><p>Advancement: 7 to 12 HD (Large), 13-18 HD (Huge), 19-24 HD (Gargantuan) or by class</p><p></p><p>Combat: My'thons prefer to enter combat by showering their opponents in a hail of crystal shards using their swarm of crystals ability and then wading into melee, lashing out with their impressive physical strength. If it notices manifesting opponents it will attempt to manifest brain lock on the opponent to disable the opponent.</p><p></p><p>Psi-like Abilities: 3/day - brain lock, swarm of crystals, metaphysical claw, inertial armor; Manifester level 6, Base Save 16 (Cha based).</p><p></p><p>Crystal Ridges: The crystal fibers which reinforce the My'thon's body coalesce in sharp protrusions along the creatures arms and hands. These crystals are sharp. They have an increased threat range of 19-20.</p><p></p><p>Domineering Presence: My'thon presence is incredibly imposing to enemies, those within sight of a fighting My'thon must make a Will save (DC 15) or become shaken so long as they remain within sight of the creature. The shaken condition remains for 1d4 rounds after they leave sight of the creature. A creature that succeeds on their Will save is not affected by that My'thons Domineering Presence ability for 24 hours. Those who are shaken by this ability suffer a -2 penalty on Will saves against that My'thon's psi-like abilities and Intimidate checks. Unlike other Mythar, My'thons use their Charisma for manifesting rather than their Intelligence.</p><p></p><p>Fibrous Body: The crystal fibers within a My'thon's body protect the creature from the more well-placed blows which could disable a lesser creature. A My'thon has double the normal Wound Points of a creature its size and also possesses 50% Fortification against critical hits and sneak attacks.</p><p></p><p>The My'thon presented above had the following starting attribute array: 12, 11, 10, 13, 8, and 9. Giving them the following racial modifiers: +14 Str, +8 Con, -6 Int, +2 Wis, and +6 Cha.</p><p></p><p><strong>My'thon Gigant</strong></p><p>Huge Monstrous Humanoid (Extraplanar, Mythar, Psionic)</p><p>Vitality Dice: 16d8+64+10 (146 vp)</p><p>Wound Points: 66</p><p>Initiative: -1</p><p>Speed: 30 ft.</p><p>Armor Class: 15 (+7 natural, -2 size)</p><p>Armor DR: 6/-</p><p>Base Attack/Grapple: +16/+36</p><p>Attack: crystal ridge +26 melee (2d6+12, 19-20, slashing and piercing)</p><p>Full Attack: 2 crystal ridges +26 melee (2d6+12, 19-20, slashing and piercing)</p><p>Space/Reach: 15 ft./15 ft.</p><p>Special Attacks: Psi-like Abilities</p><p>Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 21, Domineering Presence, Fibrous Body, Crystal Ridges</p><p>Saves: Fort +11, Ref +9, Will +10</p><p>Abilities: Str 34, Dex 9, Con 22, Int 7, Wis 10, Cha 18</p><p>Skills: Concentration +16, Intimidate +9, Psicraft +4</p><p>Feats: Psionic Body (B), Psionic Meditation, Psionic Fist, Greater Psionic Fist, Unavoidable Strike, Power Attack, Cleave</p><p>Environment: Ethend</p><p>Organization: Single.</p><p>Challenge Rating: 10</p><p>Treasure: Standard</p><p>Alignment: Usually Neutral</p><p>Advancement: 17-18 HD (Huge), 19-24 HD (Gargantuan) or by class</p><p></p><p>Combat: My'thon gigants prefer to wade into melee, lashing out with their impressive physical strength. If it notices manifesting opponents it will attempt to manifest brain lock on the opponent to disable the opponent. If a more mobile creature is agitating the gigant it will use its swarm of crystals ability to catch the creature.</p><p></p><p>Psi-like Abilities: 3/day - brain lock, swarm of crystals*, metaphysical claw, inertial armor; Manifester level 16, Base Save 22 (Cha based). *augmented to deal 8d4 damage</p><p></p><p>Crystal Ridges: The crystal fibers which reinforce the My'thon</p><p>s body coalesce in sharp protrusions along the creatures arms and hands. These crystals are sharp. They have an increased threat range of 19-20.</p><p></p><p>Domineering Presence: My'thon presence is incredibly imposing to enemies, those within sight of a fighting My'thon must make a Will save (DC 22) or become shaken so long as they remain within sight of the creature. The shaken condition remains for 1d4 rounds after they leave sight of the creature. A creature that succeeds on their Will save is not affected by that My'thons Domineering Presence ability for 24 hours. Those who are shaken by this ability suffer a -2 penalty on Will saves against that My'thon's psi-like abilities and Intimidate checks. Unlike other Mythar, My'thons use their Charisma for manifesting rather than their Intelligence.</p><p></p><p>Fibrous Body: The crystal fibers within a My'thon's body protect the creature from the more well-placed blows which could disable a lesser creature. A My'thon has double the normal Wound Points of a creature its size and also possesses 50% Fortification against critical hits and sneak attacks.</p><p></p><p>The My'thon presented above had the following starting attribute array: 12, 11, 10, 13, 8, and 9. Giving them the following racial modifiers: +22 Str, -2 Dex, +12 Con, -6 Int, +2 Wis, and +6 Cha.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1886571, member: 6115"] [b]The Mython's[/b] My'thon are the juggernauts of the Mythar race, hulking brutes of physical strength and force, they do not possess a much in the way of intelligence unlike most of the other species of Mythar but they are much more commanding in presence. They are also however less cruel than most Mythar, their simple ways often having an edge of kindness with others. Their bodies are laced with crystal fibers making them far tougher than normal living creatures. My'thon's, despite their presence, remain one of the lower caste due to their lack of intelligence. [i]My'thons are stocky humanoid-like creatures that dominate their surroundings with their bulk and multi-hued crystal ridges. Their bodies are entirely smooth except for veins of crystalline fibers which create large dangerous looking ridges. With almost no neck, their head seems to be a subsumed sphere with two large glistening eyes.[/i] [b]My'thon[/b] Large Monstrous Humanoid (Extraplanar, Mythar, Psionic) Vitality Dice: 6d8+24+8 (59 hp) Wound Points: 36 Initiative: +0 Speed: 30 ft. Armor Class: 14 (+5 natural, -1 size) Armor DR: 4/- Base Attack/Grapple: +6/+18 Attack: crystal ridge +13 melee (1d8+8, 19-20, slashing and piercing) Full Attack: 2 crystal ridges +13 melee (1d8+8, 19-20, slashing and piercing) Space/Reach: 10 ft./10 ft. Special Attacks: Psi-like Abilities Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 11, Domineering Presence, Fibrous Body, Crystal Ridges Saves: Fort +6, Ref +5, Will +5 Abilities: Str 26, Dex 11, Con 18, Int 7, Wis 10, Cha 15 Skills: Concentration +7, Intimidate +5, Psicraft +4 Feats: Psionic Body (B), Psionic Meditation, Psionic Fist, Greater Psionic Fist Environment: Ethend Organization: Single or with a Hoam Toh'Ken. Challenge Rating: 6 Treasure: Standard Alignment: Usually Neutral Advancement: 7 to 12 HD (Large), 13-18 HD (Huge), 19-24 HD (Gargantuan) or by class Combat: My'thons prefer to enter combat by showering their opponents in a hail of crystal shards using their swarm of crystals ability and then wading into melee, lashing out with their impressive physical strength. If it notices manifesting opponents it will attempt to manifest brain lock on the opponent to disable the opponent. Psi-like Abilities: 3/day - brain lock, swarm of crystals, metaphysical claw, inertial armor; Manifester level 6, Base Save 16 (Cha based). Crystal Ridges: The crystal fibers which reinforce the My'thon's body coalesce in sharp protrusions along the creatures arms and hands. These crystals are sharp. They have an increased threat range of 19-20. Domineering Presence: My'thon presence is incredibly imposing to enemies, those within sight of a fighting My'thon must make a Will save (DC 15) or become shaken so long as they remain within sight of the creature. The shaken condition remains for 1d4 rounds after they leave sight of the creature. A creature that succeeds on their Will save is not affected by that My'thons Domineering Presence ability for 24 hours. Those who are shaken by this ability suffer a -2 penalty on Will saves against that My'thon's psi-like abilities and Intimidate checks. Unlike other Mythar, My'thons use their Charisma for manifesting rather than their Intelligence. Fibrous Body: The crystal fibers within a My'thon's body protect the creature from the more well-placed blows which could disable a lesser creature. A My'thon has double the normal Wound Points of a creature its size and also possesses 50% Fortification against critical hits and sneak attacks. The My'thon presented above had the following starting attribute array: 12, 11, 10, 13, 8, and 9. Giving them the following racial modifiers: +14 Str, +8 Con, -6 Int, +2 Wis, and +6 Cha. [b]My'thon Gigant[/b] Huge Monstrous Humanoid (Extraplanar, Mythar, Psionic) Vitality Dice: 16d8+64+10 (146 vp) Wound Points: 66 Initiative: -1 Speed: 30 ft. Armor Class: 15 (+7 natural, -2 size) Armor DR: 6/- Base Attack/Grapple: +16/+36 Attack: crystal ridge +26 melee (2d6+12, 19-20, slashing and piercing) Full Attack: 2 crystal ridges +26 melee (2d6+12, 19-20, slashing and piercing) Space/Reach: 15 ft./15 ft. Special Attacks: Psi-like Abilities Special Qualities: Mythar Traits, Darkvision 60 ft., Power Resistance 21, Domineering Presence, Fibrous Body, Crystal Ridges Saves: Fort +11, Ref +9, Will +10 Abilities: Str 34, Dex 9, Con 22, Int 7, Wis 10, Cha 18 Skills: Concentration +16, Intimidate +9, Psicraft +4 Feats: Psionic Body (B), Psionic Meditation, Psionic Fist, Greater Psionic Fist, Unavoidable Strike, Power Attack, Cleave Environment: Ethend Organization: Single. Challenge Rating: 10 Treasure: Standard Alignment: Usually Neutral Advancement: 17-18 HD (Huge), 19-24 HD (Gargantuan) or by class Combat: My'thon gigants prefer to wade into melee, lashing out with their impressive physical strength. If it notices manifesting opponents it will attempt to manifest brain lock on the opponent to disable the opponent. If a more mobile creature is agitating the gigant it will use its swarm of crystals ability to catch the creature. Psi-like Abilities: 3/day - brain lock, swarm of crystals*, metaphysical claw, inertial armor; Manifester level 16, Base Save 22 (Cha based). *augmented to deal 8d4 damage Crystal Ridges: The crystal fibers which reinforce the My'thon s body coalesce in sharp protrusions along the creatures arms and hands. These crystals are sharp. They have an increased threat range of 19-20. Domineering Presence: My'thon presence is incredibly imposing to enemies, those within sight of a fighting My'thon must make a Will save (DC 22) or become shaken so long as they remain within sight of the creature. The shaken condition remains for 1d4 rounds after they leave sight of the creature. A creature that succeeds on their Will save is not affected by that My'thons Domineering Presence ability for 24 hours. Those who are shaken by this ability suffer a -2 penalty on Will saves against that My'thon's psi-like abilities and Intimidate checks. Unlike other Mythar, My'thons use their Charisma for manifesting rather than their Intelligence. Fibrous Body: The crystal fibers within a My'thon's body protect the creature from the more well-placed blows which could disable a lesser creature. A My'thon has double the normal Wound Points of a creature its size and also possesses 50% Fortification against critical hits and sneak attacks. The My'thon presented above had the following starting attribute array: 12, 11, 10, 13, 8, and 9. Giving them the following racial modifiers: +22 Str, -2 Dex, +12 Con, -6 Int, +2 Wis, and +6 Cha. [/QUOTE]
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