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<blockquote data-quote="Ferrix" data-source="post: 1886579" data-attributes="member: 6115"><p><strong>The Akuns</strong></p><p></p><p>The Akuns are the invisible agents of the Mythar, serving as information gatherers, scouts and assassins they were an integral part to the Mythar invasion. They are distinct from the caste system, a separate unit with the Mythar race.</p><p></p><p><em>Akuns are smaller humanoids, their entire body a black so dark that they seem to just disappear from vision. The creatures head seems akin to the rest of the body, a pool of blackness from which you can't make out any sort of visible features.</em></p><p></p><p><strong>Akun, Rogue 1</strong></p><p>Medium Humanoid (Extraplanar, Mythar, Psionic)</p><p>Vitality Dice: 1d6+1 (7 vp)</p><p>Wound Points: 13</p><p>Initiative: +7</p><p>Speed: 30 ft.</p><p>Armor Class: 20 (+3 insight, +3 dexterity, +2 class, +2 studded leather)</p><p>Armor DR: 1/-</p><p>Base Attack/Grapple: +0/+0</p><p>Attack: mw rapier +4 melee (1d6, 18-20, piercing) or mw dagger +4 (1d4, 19-20, piercing) or mw shortbow +4 ranged (1d6, 19-20, piercing)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Sneak Attack +1d6, Psi-like Abilities</p><p>Special Qualities: Mythar Traits, Power Resistance 6, Beyond Notice, Touchsight 120 ft., Scent, Sustenance</p><p>Saves: Fort +1, Ref +5, Will +0</p><p>Abilities: Str 11, Dex 17, Con 13, Int 16, Wis 10, Cha 8</p><p>Skills: 11 skills</p><p>Feats: Weapon Finesse (B), Improved Initiative</p><p>Environment: Ethend</p><p>Organization: Single or Pair</p><p>Challenge Rating: 3</p><p>Treasure: Standard</p><p>Alignment: Neutral Evil</p><p>Advancement: By class.</p><p></p><p>Combat: Akuns attempt to avoid conflict as much as possible, using their natural ability to slip by sentient creatures without notice.</p><p></p><p>Psi-like Abilities: Always active - conceal thoughts, detect psionics; At will - empathy, psychic vampire (DC 17); 3/day - catfall, distract; 1/day - body equilibrium; Manifester level 1; Base Save DC 13 (Int based)</p><p></p><p>Sustenance (Su): An akun sustains itself by feeding off of psychic energies which it can siphon from creatures by touch. Using the psychic vampire ability successfully allows the akun to go without food and water for one day and provides the akun with a +2 enhancement bonus to Strength and Dexterity for one day. Once the akun has fed it can no longer use its psychic vampire ability until a day has passed.</p><p></p><p>Beyond Notice (Su): The akun radiates a psionic aura that makes most sentient creatures just pass over the akun without notice. Any creature attempting to notice the akun must make a Will save (DC 15) or be affected by an effect identical to the Cloud Mind power in regards to the akun. A creature that has noticed an akun must make a save every minute or once again succumb to the effects.</p><p></p><p>Touchsight (Ex): Akuns sensory organs are a mystery, however they seem to be able to sense all things in a 120 ft. radius as per the touchsight ability.</p><p></p><p>The Akun presented above has the following starting attribute array: 9, 11, 13, 12, 10, and 8. Giving them the following racial modifiers: +2 Str, +6 Dex, and +4 Int.</p><p></p><p><strong>Akun Assassin, Rogue 5/Assassin 1</strong></p><p>Medium Humanoid (Extraplanar, Mythar, Psionic)</p><p>Vitality Dice: 6d6+6 (29 vp)</p><p>Wound Points: 13</p><p>Initiative: +11</p><p>Speed: 30 ft.</p><p>Armor Class: 24 (+4 insight, +6 dexterity, +4 class)</p><p>Base Attack/Grapple: +4/+5</p><p>Attack: +1 rapier +11 melee (1d6+2, 18-20, piercing) or +1 dagger +11 (1d4+2, 19-20, piercing) or mw shortbow +11 ranged (1d6, 19-20, piercing)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Sneak Attack +4d6, Death Attack (DC 15), Poison Use, Psi-like Abilities</p><p>Special Qualities: Mythar Traits, Power Resistance 11, Beyond Notice, Touchsight 120 ft., Scent, Sustenance, Evasion, Trapfinding, Trapsense +1, Uncanny Dodge</p><p>Saves: Fort +2, Ref +12, Will +1</p><p>Abilities: Str 13, Dex 22, Con 13, Int 18, Wis 10, Cha 8</p><p>Skills: 11 skills/9 skills</p><p>Feats: Weapon Finesse (B), Improved Initiative, Up the Walls, Dodge</p><p>Environment: Ethend</p><p>Organization: Single or Pair</p><p>Challenge Rating: 8</p><p>Treasure: Standard</p><p>Alignment: Neutral Evil</p><p>Advancement: By class.</p><p></p><p>Combat: An akun assassin uses its beyond notice ability along with its incredible skill at hiding at maneuvering into position to attack those who are its target. They prefer to know their enemies and the environment where the conflict will occur, using terrain to their advantage if things turn against them.</p><p></p><p>Psi-like Abilities: Always active - conceal thoughts, detect psionics; At will - empathy, psychic vampire (DC 21); 3/day - catfall, distract; 1/day - body equilibrium; Manifester level 1; Base Save DC 17 (Int based)</p><p></p><p>Sustenance (Su): An akun sustains itself by feeding off of psychic energies which it can siphon from creatures by touch. Using the psychic vampire ability successfully allows the akun to go without food and water for one day and provides the akun with a +4 enhancement bonus to Strength and Dexterity for one day. Once the akun has fed it can no longer use its psychic vampire ability until a day has passed.</p><p></p><p>Beyond Notice (Su): The akun radiates a psionic aura that makes most sentient creatures just pass over the akun without notice. Any creature attempting to notice the akun must make a Will save (DC 18) or be affected by an effect identical to the Cloud Mind power in regards to the akun. A creature that has noticed an akun must make a save every minute or once again succumb to the effects.</p><p></p><p>Touchsight (Ex): Akuns sensory organs are a mystery, however they seem to be able to sense all things in a 120 ft. radius as per the touchsight ability.</p><p></p><p>The Akun presented above has the following starting attribute array: 11, 15, 13, 14, 10, and 8. Giving them the following racial modifiers: +2 Str, +6 Dex, and +4 Int.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1886579, member: 6115"] [b]The Akuns[/b] The Akuns are the invisible agents of the Mythar, serving as information gatherers, scouts and assassins they were an integral part to the Mythar invasion. They are distinct from the caste system, a separate unit with the Mythar race. [i]Akuns are smaller humanoids, their entire body a black so dark that they seem to just disappear from vision. The creatures head seems akin to the rest of the body, a pool of blackness from which you can't make out any sort of visible features.[/i] [b]Akun, Rogue 1[/b] Medium Humanoid (Extraplanar, Mythar, Psionic) Vitality Dice: 1d6+1 (7 vp) Wound Points: 13 Initiative: +7 Speed: 30 ft. Armor Class: 20 (+3 insight, +3 dexterity, +2 class, +2 studded leather) Armor DR: 1/- Base Attack/Grapple: +0/+0 Attack: mw rapier +4 melee (1d6, 18-20, piercing) or mw dagger +4 (1d4, 19-20, piercing) or mw shortbow +4 ranged (1d6, 19-20, piercing) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak Attack +1d6, Psi-like Abilities Special Qualities: Mythar Traits, Power Resistance 6, Beyond Notice, Touchsight 120 ft., Scent, Sustenance Saves: Fort +1, Ref +5, Will +0 Abilities: Str 11, Dex 17, Con 13, Int 16, Wis 10, Cha 8 Skills: 11 skills Feats: Weapon Finesse (B), Improved Initiative Environment: Ethend Organization: Single or Pair Challenge Rating: 3 Treasure: Standard Alignment: Neutral Evil Advancement: By class. Combat: Akuns attempt to avoid conflict as much as possible, using their natural ability to slip by sentient creatures without notice. Psi-like Abilities: Always active - conceal thoughts, detect psionics; At will - empathy, psychic vampire (DC 17); 3/day - catfall, distract; 1/day - body equilibrium; Manifester level 1; Base Save DC 13 (Int based) Sustenance (Su): An akun sustains itself by feeding off of psychic energies which it can siphon from creatures by touch. Using the psychic vampire ability successfully allows the akun to go without food and water for one day and provides the akun with a +2 enhancement bonus to Strength and Dexterity for one day. Once the akun has fed it can no longer use its psychic vampire ability until a day has passed. Beyond Notice (Su): The akun radiates a psionic aura that makes most sentient creatures just pass over the akun without notice. Any creature attempting to notice the akun must make a Will save (DC 15) or be affected by an effect identical to the Cloud Mind power in regards to the akun. A creature that has noticed an akun must make a save every minute or once again succumb to the effects. Touchsight (Ex): Akuns sensory organs are a mystery, however they seem to be able to sense all things in a 120 ft. radius as per the touchsight ability. The Akun presented above has the following starting attribute array: 9, 11, 13, 12, 10, and 8. Giving them the following racial modifiers: +2 Str, +6 Dex, and +4 Int. [b]Akun Assassin, Rogue 5/Assassin 1[/b] Medium Humanoid (Extraplanar, Mythar, Psionic) Vitality Dice: 6d6+6 (29 vp) Wound Points: 13 Initiative: +11 Speed: 30 ft. Armor Class: 24 (+4 insight, +6 dexterity, +4 class) Base Attack/Grapple: +4/+5 Attack: +1 rapier +11 melee (1d6+2, 18-20, piercing) or +1 dagger +11 (1d4+2, 19-20, piercing) or mw shortbow +11 ranged (1d6, 19-20, piercing) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak Attack +4d6, Death Attack (DC 15), Poison Use, Psi-like Abilities Special Qualities: Mythar Traits, Power Resistance 11, Beyond Notice, Touchsight 120 ft., Scent, Sustenance, Evasion, Trapfinding, Trapsense +1, Uncanny Dodge Saves: Fort +2, Ref +12, Will +1 Abilities: Str 13, Dex 22, Con 13, Int 18, Wis 10, Cha 8 Skills: 11 skills/9 skills Feats: Weapon Finesse (B), Improved Initiative, Up the Walls, Dodge Environment: Ethend Organization: Single or Pair Challenge Rating: 8 Treasure: Standard Alignment: Neutral Evil Advancement: By class. Combat: An akun assassin uses its beyond notice ability along with its incredible skill at hiding at maneuvering into position to attack those who are its target. They prefer to know their enemies and the environment where the conflict will occur, using terrain to their advantage if things turn against them. Psi-like Abilities: Always active - conceal thoughts, detect psionics; At will - empathy, psychic vampire (DC 21); 3/day - catfall, distract; 1/day - body equilibrium; Manifester level 1; Base Save DC 17 (Int based) Sustenance (Su): An akun sustains itself by feeding off of psychic energies which it can siphon from creatures by touch. Using the psychic vampire ability successfully allows the akun to go without food and water for one day and provides the akun with a +4 enhancement bonus to Strength and Dexterity for one day. Once the akun has fed it can no longer use its psychic vampire ability until a day has passed. Beyond Notice (Su): The akun radiates a psionic aura that makes most sentient creatures just pass over the akun without notice. Any creature attempting to notice the akun must make a Will save (DC 18) or be affected by an effect identical to the Cloud Mind power in regards to the akun. A creature that has noticed an akun must make a save every minute or once again succumb to the effects. Touchsight (Ex): Akuns sensory organs are a mystery, however they seem to be able to sense all things in a 120 ft. radius as per the touchsight ability. The Akun presented above has the following starting attribute array: 11, 15, 13, 14, 10, and 8. Giving them the following racial modifiers: +2 Str, +6 Dex, and +4 Int. [/QUOTE]
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