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<blockquote data-quote="Ferrix" data-source="post: 1886623" data-attributes="member: 6115"><p><strong>Cantus - Tainted Sorcerer</strong></p><p></p><p>Cantus, human sorcerer 5/tainted sorcerer 3; ECL 10; medium humanoid [tainted]; VD 5d4+3d8+18 (52); WP 16; Init +0; Speed 30 feet; Def +5 (+3 class, +2 natural), DR 2/-, flatfooted +5, touch +3, ACP 0, Spell Failure 0; Bab +4, Grapple +3 (+16); Atk +4 melee touch (1d4+3+attach, critical 19-20, tainted touch) or +4 ranged touch (1d4+3+attach, critical 19-20, 20 ft., tainted touch); SA: drain, attach, spells; SQ: fire resistance 9, taint suppression, blood component, tainted metamagic, tainted spellcasting, tainted energy pool; SV Fort +7, Refl +2, Will +6; Str 8, Dex 10, Con 16, Int 11, Wis 12 (18), Cha 14. Taint: 12</p><p></p><p>Skills and Feats: Concentration +11 (8 ranks), Knowledge (arcana) +8 (8 ranks), Spellcraft +10 (8 ranks), Craft (alchemy) +6 (4 ranks); Draconic Heritage: Red, Draconic Power, Draconic Resistance, Empower Spell, Violate Spell (b), Malign Spell Focus (b).</p><p></p><p>Attach: If Cantus hits with his tainted touch attack, a tendril of black energy attachs to the target. When attached, a tendril is considered grappling, although Cantus himself is not. The tendrils have a +16 bonus on grapple checks (already figured into the Base Attack/Grapple entry above).</p><p>An attached tendril can be struck with a weapon or grappled itself. To remove an attached tendril through grappling, the opponent must achieve a pin against the tendril. The tendril cannot actually be destroyed but any single attack which deals at least six points of slashing damage causes the tendril the tendril to immediate release the victim.</p><p></p><p>Drain: A tendril drains the life force from the target it is attached to, dealing 1d4 points of Constitution damage and inflicting 1 negative level in any round when it begins its turn attached to a victim. For each point of Constitution damage dealt Cantus receives 5 temporary hit points which last for one hour. For each negative level bestowed, Cantus adds one to his tainted energy pool.</p><p></p><p>Tainted Energy Pool: Cantus can draw energy from his tainted energy pool in place of taking Constitution damage for powering his tainted metamagic or in place of taking damage as substitution for a material component. For each one point of tainted energy spent, it counts as 1 Constitution point or 5 points worth of damage. Powering his spells with tainted energy allows him to go over the normal maximum spell level allowed when applying metamagic feats to spells he casts.</p><p></p><p>Spells Per Day (6/8/8/6/4)</p><p>Spell DC: 24+spell level</p><p>Effective Caster Level: 8</p><p>Spells Known</p><p>0th- Acid Splash, Prestidigitation, Touch of Fatigue, Read Magic, Detect Magic, No-Light, Light, Open/Close</p><p>1st- Shield, Ray of Enfeeblement, Burning Hands*, Mage Armor, Lesser Orb of Fire*</p><p>2nd- Slow Consumption, False Life, Glitterdust</p><p>3rd- Fireball*, Curse of the Putrid Husk</p><p>4th- Wrack</p><p></p><p>*+1 to caster level and DC due to Draconic Power</p><p></p><p>-Leeway was taken for this character in spell selection and also in the tainted abilities (derived sort of from the stirge's attachment + vampire like).</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1886623, member: 6115"] [b]Cantus - Tainted Sorcerer[/b] Cantus, human sorcerer 5/tainted sorcerer 3; ECL 10; medium humanoid [tainted]; VD 5d4+3d8+18 (52); WP 16; Init +0; Speed 30 feet; Def +5 (+3 class, +2 natural), DR 2/-, flatfooted +5, touch +3, ACP 0, Spell Failure 0; Bab +4, Grapple +3 (+16); Atk +4 melee touch (1d4+3+attach, critical 19-20, tainted touch) or +4 ranged touch (1d4+3+attach, critical 19-20, 20 ft., tainted touch); SA: drain, attach, spells; SQ: fire resistance 9, taint suppression, blood component, tainted metamagic, tainted spellcasting, tainted energy pool; SV Fort +7, Refl +2, Will +6; Str 8, Dex 10, Con 16, Int 11, Wis 12 (18), Cha 14. Taint: 12 Skills and Feats: Concentration +11 (8 ranks), Knowledge (arcana) +8 (8 ranks), Spellcraft +10 (8 ranks), Craft (alchemy) +6 (4 ranks); Draconic Heritage: Red, Draconic Power, Draconic Resistance, Empower Spell, Violate Spell (b), Malign Spell Focus (b). Attach: If Cantus hits with his tainted touch attack, a tendril of black energy attachs to the target. When attached, a tendril is considered grappling, although Cantus himself is not. The tendrils have a +16 bonus on grapple checks (already figured into the Base Attack/Grapple entry above). An attached tendril can be struck with a weapon or grappled itself. To remove an attached tendril through grappling, the opponent must achieve a pin against the tendril. The tendril cannot actually be destroyed but any single attack which deals at least six points of slashing damage causes the tendril the tendril to immediate release the victim. Drain: A tendril drains the life force from the target it is attached to, dealing 1d4 points of Constitution damage and inflicting 1 negative level in any round when it begins its turn attached to a victim. For each point of Constitution damage dealt Cantus receives 5 temporary hit points which last for one hour. For each negative level bestowed, Cantus adds one to his tainted energy pool. Tainted Energy Pool: Cantus can draw energy from his tainted energy pool in place of taking Constitution damage for powering his tainted metamagic or in place of taking damage as substitution for a material component. For each one point of tainted energy spent, it counts as 1 Constitution point or 5 points worth of damage. Powering his spells with tainted energy allows him to go over the normal maximum spell level allowed when applying metamagic feats to spells he casts. Spells Per Day (6/8/8/6/4) Spell DC: 24+spell level Effective Caster Level: 8 Spells Known 0th- Acid Splash, Prestidigitation, Touch of Fatigue, Read Magic, Detect Magic, No-Light, Light, Open/Close 1st- Shield, Ray of Enfeeblement, Burning Hands*, Mage Armor, Lesser Orb of Fire* 2nd- Slow Consumption, False Life, Glitterdust 3rd- Fireball*, Curse of the Putrid Husk 4th- Wrack *+1 to caster level and DC due to Draconic Power -Leeway was taken for this character in spell selection and also in the tainted abilities (derived sort of from the stirge's attachment + vampire like). [/QUOTE]
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