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The mythical ideal of 1E?
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<blockquote data-quote="Remathilis" data-source="post: 4545355" data-attributes="member: 7635"><p>Your list is pretty good (well, one exception, dex didn't affect initiative. It was the most common house rule in 2e though) to add a few more.</p><p></p><p>(10) A Radically redesigned ranger and bard classes; the former emphasized scouting, tracking, dual-wielding, and nature magic, the latter was a kind of mage/thief hybrid.</p><p>(11) Dragons, and Giants received massive power boosts; demons & devils got regulated to oddball names and obscure supplements.</p><p>(12) Different Level Limits, more class/race options (but not much many). </p><p></p><p>...</p><p></p><p>A lot of times, 2e comes off as cold reading (until you get to the campaign settings, which were wonderful). While I applaud Dave (Zeb) Cook for most of his mechanical improvements, he didn't write a guide, he wrote a technical manual. Because of this and the heavy use of freelancers to handle the PHBR line (Compared, they range from excellent (bards) to dirt poor (priests) to what-the-heck-were-you-thinking? (Elves)) and little in the way of design goal than "fix 1e and profit". </p><p></p><p>2e, as a system, is probably overall equal to or better than 1e. It gets a bum rap because of TSR's management and handling of it. I think if most 1e players bothered to check it out again (esp in light of 3e or 4e) they'd be more pleasantly surprised by it than they'd think...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4545355, member: 7635"] Your list is pretty good (well, one exception, dex didn't affect initiative. It was the most common house rule in 2e though) to add a few more. (10) A Radically redesigned ranger and bard classes; the former emphasized scouting, tracking, dual-wielding, and nature magic, the latter was a kind of mage/thief hybrid. (11) Dragons, and Giants received massive power boosts; demons & devils got regulated to oddball names and obscure supplements. (12) Different Level Limits, more class/race options (but not much many). ... A lot of times, 2e comes off as cold reading (until you get to the campaign settings, which were wonderful). While I applaud Dave (Zeb) Cook for most of his mechanical improvements, he didn't write a guide, he wrote a technical manual. Because of this and the heavy use of freelancers to handle the PHBR line (Compared, they range from excellent (bards) to dirt poor (priests) to what-the-heck-were-you-thinking? (Elves)) and little in the way of design goal than "fix 1e and profit". 2e, as a system, is probably overall equal to or better than 1e. It gets a bum rap because of TSR's management and handling of it. I think if most 1e players bothered to check it out again (esp in light of 3e or 4e) they'd be more pleasantly surprised by it than they'd think... [/QUOTE]
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