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The mythical ideal of 1E?
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<blockquote data-quote="Remathilis" data-source="post: 4546237" data-attributes="member: 7635"><p>It sounds like your experiences and mine were similar. I also went from "Basic" (actually the RC) to 2e as I went from middle school to high school (and thus, met a larger play group with a more 2e base). I also looked back at 1e (buying many of the books from a local used bookstore) with a sense of WTF. And for years, we played 2e even with warts (read: kits & complete books) and loved the expansion of classes (ninjas, barbarians, psionicists) and races (humanoids) and even a house-ruled monk (based on the psionics rules, don't ask). </p><p></p><p>Eventually, we adapted SOME rules from the PO line (which brought half-orcs and half-ogres back as "near-core") such as some of the new priests, wizard specializations, their version of kits (read not as broken) and weapon mastery (to replicate RC's rules). In addition to PS bringing Fiends back and Scarlet Brotherhood bringing us "true" monks and assassins (the best versions for 2e ever. Worth checking out for all pre-2000 players)</p><p></p><p>Had 3e not been announced, I had intended to go through and again "revamp" 2e to make my own 3e; no more exceptional str, revised class fixes, no more level limits, humans that don't suck, etc. 3e actually looked close enough to how we were starting to play 2e (ignoring the radical AC and save changes) that it was natural to convert.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4546237, member: 7635"] It sounds like your experiences and mine were similar. I also went from "Basic" (actually the RC) to 2e as I went from middle school to high school (and thus, met a larger play group with a more 2e base). I also looked back at 1e (buying many of the books from a local used bookstore) with a sense of WTF. And for years, we played 2e even with warts (read: kits & complete books) and loved the expansion of classes (ninjas, barbarians, psionicists) and races (humanoids) and even a house-ruled monk (based on the psionics rules, don't ask). Eventually, we adapted SOME rules from the PO line (which brought half-orcs and half-ogres back as "near-core") such as some of the new priests, wizard specializations, their version of kits (read not as broken) and weapon mastery (to replicate RC's rules). In addition to PS bringing Fiends back and Scarlet Brotherhood bringing us "true" monks and assassins (the best versions for 2e ever. Worth checking out for all pre-2000 players) Had 3e not been announced, I had intended to go through and again "revamp" 2e to make my own 3e; no more exceptional str, revised class fixes, no more level limits, humans that don't suck, etc. 3e actually looked close enough to how we were starting to play 2e (ignoring the radical AC and save changes) that it was natural to convert. [/QUOTE]
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The mythical ideal of 1E?
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