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The mythical ideal of 1E?
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<blockquote data-quote="Grimstaff" data-source="post: 4546640" data-attributes="member: 34880"><p>I was among the converted when 2E premiered, but it really didn't take long for the shine to wear off. Things nagged at me, and eventually I strayed from the hobby altogether, until I came to the belated realization (doh!) that there was no reason not to go back and play 1E again - and I had no trouble finding players.</p><p> </p><p>I'd have to argue the point that 2E was revised as much from player input and houserules as it was from political correctness and a strong desire to remove EGG's influence from the game.</p><p> </p><p>Some things that pained me:</p><p> </p><p>The disappearance of the assassin and half-orc.</p><p>The nuetering of the bard and monk.</p><p>The disappearance of the armored fighter/magic-user</p><p>The political/religious motivated changes to demons and devils</p><p>The removal of druid-specific spells</p><p>The removal of illusionist-specific spells and most of the class itself</p><p>The DMG focus off of sandbox play and more on railroady type stuff</p><p>The sterilization of art and prose</p><p>The ruination of EGG's Greyhawk setting</p><p> </p><p>2E was an enjoyable enough game, bolstered in part due to the emerging vibrance and popularity of the FR and DL settings, but the earlier editions were hand-crafted with affection by afficianados of Sword-n-Sorcery pulp novels and table-top wargaming. 2E was crafted by talented enough people, but with an increasingly obtrusive company agenda and policy to adhere to, and it shows.</p></blockquote><p></p>
[QUOTE="Grimstaff, post: 4546640, member: 34880"] I was among the converted when 2E premiered, but it really didn't take long for the shine to wear off. Things nagged at me, and eventually I strayed from the hobby altogether, until I came to the belated realization (doh!) that there was no reason not to go back and play 1E again - and I had no trouble finding players. I'd have to argue the point that 2E was revised as much from player input and houserules as it was from political correctness and a strong desire to remove EGG's influence from the game. Some things that pained me: The disappearance of the assassin and half-orc. The nuetering of the bard and monk. The disappearance of the armored fighter/magic-user The political/religious motivated changes to demons and devils The removal of druid-specific spells The removal of illusionist-specific spells and most of the class itself The DMG focus off of sandbox play and more on railroady type stuff The sterilization of art and prose The ruination of EGG's Greyhawk setting 2E was an enjoyable enough game, bolstered in part due to the emerging vibrance and popularity of the FR and DL settings, but the earlier editions were hand-crafted with affection by afficianados of Sword-n-Sorcery pulp novels and table-top wargaming. 2E was crafted by talented enough people, but with an increasingly obtrusive company agenda and policy to adhere to, and it shows. [/QUOTE]
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