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The mythical ideal of 1E?
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<blockquote data-quote="RyvenCedrylle" data-source="post: 4546995" data-attributes="member: 66726"><p>Perhaps the 'nostalgia' goes back not to the actual edition of D&D, but the things that subsystems like Skills neatly account for. I, like many of you, have played all four major iterations of D&D. 4E, for instance, bothers me significantly with the 'prepackaged' aspect. It seems to discourage the off-the-cuff theatrics that the GMs of earlier editions were encouraged to do and that made the earlier versions seem so fantastic. </p><p> </p><p>However, would I ever want to go back to the repetitive 7-minute discussions on the finer points of using a 10-foot pole every time my character finds a new room? <u><strong>No way.</strong> </u> The pole is out unless we're fighting and I'll take the Search check please. I'm fine falling into the occasional pit trap to avoid an hour's worth of real-time discussion about our party not finding pit traps or arrow slits that aren't there.</p><p> </p><p>The crux for me is remembering the time and minutia that the modern die rolls cut out in favor of moving to the next important plot point or fight and from time to time, put the PCs in a place where this detail can be explored and fleshed out meaningfully.</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4546995, member: 66726"] Perhaps the 'nostalgia' goes back not to the actual edition of D&D, but the things that subsystems like Skills neatly account for. I, like many of you, have played all four major iterations of D&D. 4E, for instance, bothers me significantly with the 'prepackaged' aspect. It seems to discourage the off-the-cuff theatrics that the GMs of earlier editions were encouraged to do and that made the earlier versions seem so fantastic. However, would I ever want to go back to the repetitive 7-minute discussions on the finer points of using a 10-foot pole every time my character finds a new room? [U][B]No way.[/B] [/U] The pole is out unless we're fighting and I'll take the Search check please. I'm fine falling into the occasional pit trap to avoid an hour's worth of real-time discussion about our party not finding pit traps or arrow slits that aren't there. The crux for me is remembering the time and minutia that the modern die rolls cut out in favor of moving to the next important plot point or fight and from time to time, put the PCs in a place where this detail can be explored and fleshed out meaningfully. [/QUOTE]
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