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The mythical ideal of 1E?
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<blockquote data-quote="JDJblatherings" data-source="post: 4547960" data-attributes="member: 52044"><p>There was no base assumption a party would succeed. What kept a party of 1st level adventurers out of the bugbear cave? Or the minotaur maze? Or even the gnoll caves?</p><p>Burning through characters isn't generally an indication of success to most folks...certainly fun if you can learn from it and enjoy being challenged. </p><p></p><p></p><p>The very first time the party has to run away from overwhelming odds is when the fighters discover plate mail isn't always a good idea. Or they want to actually carry treasure out of the dungeon. </p><p></p><p></p><p>Since you mention numbers-</p><p>Against goblins a 1st level D&D fighter in plate with a shield using the rules B2 was originally authored for would be able to inflict a likely 1.4 pts of damage a round. 3 goblins (with 3hp each) facing him would likely dish out 2.1 pts of damage a round against him. That fighter is probably going to have 5 HP or less that means kill the goblins in 3 rounds or die trying. </p><p></p><p>The chance of killing all 3 goblins in 3 rounds? - less then 2%. (the fighter has a 40% chance of hitting and then a 66% chance of doing 3 or more points of damage so a 26% chance of killing a goblin each round. The goblins each have a 20% chance of hitting, and 33% chance they will kill him in a blow so all 3 have about a 20% chance of killing him in the first round.They are 10 times more likely to kill him in round 1 then he is to kill all 3 by then end of round 3. Typically by the end of round three he will have dished out 4.2 pts of damage enough to kill one goblin. They will have dished out 5.6 (if they lost initiative) so likely a dead fighter in platemail. </p><p></p><p></p><p>It was insanely easy. </p><p></p><p></p><p></p><p>Never played with a character with 3 or less HP? That fellow sure doesn't feel like he is above average.</p></blockquote><p></p>
[QUOTE="JDJblatherings, post: 4547960, member: 52044"] There was no base assumption a party would succeed. What kept a party of 1st level adventurers out of the bugbear cave? Or the minotaur maze? Or even the gnoll caves? Burning through characters isn't generally an indication of success to most folks...certainly fun if you can learn from it and enjoy being challenged. The very first time the party has to run away from overwhelming odds is when the fighters discover plate mail isn't always a good idea. Or they want to actually carry treasure out of the dungeon. Since you mention numbers- Against goblins a 1st level D&D fighter in plate with a shield using the rules B2 was originally authored for would be able to inflict a likely 1.4 pts of damage a round. 3 goblins (with 3hp each) facing him would likely dish out 2.1 pts of damage a round against him. That fighter is probably going to have 5 HP or less that means kill the goblins in 3 rounds or die trying. The chance of killing all 3 goblins in 3 rounds? - less then 2%. (the fighter has a 40% chance of hitting and then a 66% chance of doing 3 or more points of damage so a 26% chance of killing a goblin each round. The goblins each have a 20% chance of hitting, and 33% chance they will kill him in a blow so all 3 have about a 20% chance of killing him in the first round.They are 10 times more likely to kill him in round 1 then he is to kill all 3 by then end of round 3. Typically by the end of round three he will have dished out 4.2 pts of damage enough to kill one goblin. They will have dished out 5.6 (if they lost initiative) so likely a dead fighter in platemail. It was insanely easy. Never played with a character with 3 or less HP? That fellow sure doesn't feel like he is above average. [/QUOTE]
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