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The mythical ideal of 1E?
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<blockquote data-quote="Lanefan" data-source="post: 4548427" data-attributes="member: 29398"><p>The base assumption was that you were not sure, as you had no idea (either as players or characters) what you were getting into.</p><p>That's 0e Basic. Jump this up to 1e, where plate mail is more costly (thus 1st-level types are less likely to have it) and the numbers change a bit...the front line AC gets a bit worse, but the damage the front line gives out goes up a bit (most useful weapons do d8 or 2d4). End result would be the same, only it'd take less time. That said, by no means are all the baddies in B1 merely 1 HD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>May I introduce you to my friend the Giant, and His Buddies. Giants, which pretty much only have straight damage going for them (though I will throw in the occasional Giant spellcaster for variety) were by quite a way the single most successful enemy type in terms of causing PC death in the last long campaign I ran. Dragons and magical accidents were each a distant second. Straight save-or-die effects were'nt that much of a factor, if only because people kept making their saves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Even in closer-to-RAW 1e games of old, I recall more than enough mid-level characters dying via straight damage.</p><p>If the enemies had nothing going for them except quantity, this is true. But if they had any sense of tactics, you could still easily get in trouble.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4548427, member: 29398"] The base assumption was that you were not sure, as you had no idea (either as players or characters) what you were getting into. That's 0e Basic. Jump this up to 1e, where plate mail is more costly (thus 1st-level types are less likely to have it) and the numbers change a bit...the front line AC gets a bit worse, but the damage the front line gives out goes up a bit (most useful weapons do d8 or 2d4). End result would be the same, only it'd take less time. That said, by no means are all the baddies in B1 merely 1 HD. :) May I introduce you to my friend the Giant, and His Buddies. Giants, which pretty much only have straight damage going for them (though I will throw in the occasional Giant spellcaster for variety) were by quite a way the single most successful enemy type in terms of causing PC death in the last long campaign I ran. Dragons and magical accidents were each a distant second. Straight save-or-die effects were'nt that much of a factor, if only because people kept making their saves. :) Even in closer-to-RAW 1e games of old, I recall more than enough mid-level characters dying via straight damage. If the enemies had nothing going for them except quantity, this is true. But if they had any sense of tactics, you could still easily get in trouble. Lanefan [/QUOTE]
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