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The mythical ideal of 1E?
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<blockquote data-quote="Hussar" data-source="post: 4548569" data-attributes="member: 22779"><p>Sure, if you chuck giants at 1st level characters, they are going to die. But, G1 for example, is for 8th level characters. And features 42 hit point giants. Two fireballs later and the main encounter is a smoldering ruin.</p><p></p><p>As far as AC in 1e goes, I'll agree to a point. Banded and Shield is certainly possible at 1st level, although chain and shield (AC 4) is more likely. However, since Method 1 of chargen gives me 4d6 drop the lowest, I've got a much higher chance of having a -1 or -2 to my AC. A 1st level 1e fighter with a 2 AC isn't a stretch IMO. </p><p></p><p>Again, yes, if you go into the bugbear cave at first level, you are going to die. But, the assumption certainly wasn't that you would. You'd run from the first bugbear you saw if you were smart and then go into the kobold cave. After all, I keep being told how a good DM will give hints to the players so that sort of thing never happens. And kobolds or goblins are back to only hitting on a 18 or so. If I've got percentile strength (again, not a huge stretch for a 1e fighter), I autokill most kobolds and goblins with their 2 or 3 hit points each.</p><p></p><p>Look, this is just proving my original point. Our experiences are so far removed from each other that it makes discussion extremely difficult. IME, while you did lose the odd PC to melee damage, it was Save or Die that got you most of the time because the baddies just didn't do enough damage. Heck, IIRC the worst a troll could do to you back then was about 25 points of damage. Sure, it would hurt, but, that was the WORST he could do.</p><p></p><p>Oh, and,</p><p></p><p></p><p></p><p>The Basic rules, as an option gives you the choice of rerolling hit points that are that low. And, let's face it, if a DM forced you to play a 3hp fighter, you jumped on your own sword at first chance and rolled up another one.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4548569, member: 22779"] Sure, if you chuck giants at 1st level characters, they are going to die. But, G1 for example, is for 8th level characters. And features 42 hit point giants. Two fireballs later and the main encounter is a smoldering ruin. As far as AC in 1e goes, I'll agree to a point. Banded and Shield is certainly possible at 1st level, although chain and shield (AC 4) is more likely. However, since Method 1 of chargen gives me 4d6 drop the lowest, I've got a much higher chance of having a -1 or -2 to my AC. A 1st level 1e fighter with a 2 AC isn't a stretch IMO. Again, yes, if you go into the bugbear cave at first level, you are going to die. But, the assumption certainly wasn't that you would. You'd run from the first bugbear you saw if you were smart and then go into the kobold cave. After all, I keep being told how a good DM will give hints to the players so that sort of thing never happens. And kobolds or goblins are back to only hitting on a 18 or so. If I've got percentile strength (again, not a huge stretch for a 1e fighter), I autokill most kobolds and goblins with their 2 or 3 hit points each. Look, this is just proving my original point. Our experiences are so far removed from each other that it makes discussion extremely difficult. IME, while you did lose the odd PC to melee damage, it was Save or Die that got you most of the time because the baddies just didn't do enough damage. Heck, IIRC the worst a troll could do to you back then was about 25 points of damage. Sure, it would hurt, but, that was the WORST he could do. Oh, and, The Basic rules, as an option gives you the choice of rerolling hit points that are that low. And, let's face it, if a DM forced you to play a 3hp fighter, you jumped on your own sword at first chance and rolled up another one. [/QUOTE]
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